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					Bumper Cars
				 
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#2
         
            
                    
                30-12-2015            
            
        
        
        
				The original thread is on MTS. http://www.modthesims.info/download.php?t=213108
I replaced the bumper cars from Echo, to make them work you need a fenced area and the cart runner. The cars are placed on the runner and then the sim walks to the car and gets in it. No NPC is created.
I used a normal railing fence to surround the bumper cars "ride", about 25 tiles square and then a pets room divider on one side to allow sims to walk over to the cars but prevent the cars driving all over the lot.
        I replaced the bumper cars from Echo, to make them work you need a fenced area and the cart runner. The cars are placed on the runner and then the sim walks to the car and gets in it. No NPC is created.
I used a normal railing fence to surround the bumper cars "ride", about 25 tiles square and then a pets room divider on one side to allow sims to walk over to the cars but prevent the cars driving all over the lot.
            
                
#6
         
            
                    
                01-01-2016            
            
        
        
				I don't see how a moving object could be made without an NPC to move it. The original cart runner does have an NPC.
			
			
        
        
            
                
#7
         
            
                    
                02-01-2016            
            
        
        
        
				It's possible, but the results aren't ideal if Sims are riding the object. The roaches, for example, move about the lot without a NPC but it's a bit of "smoke and mirrors." The motion is jerky because the object snaps into place, but it's not noticeable because the roaches are a nebulous swarm. It's painfully noticeable with a Sim.
For those interested in reading more: http://modthesims.info/showthread.php?p=...ost3210227
It might be possible to do whatever the cars use to move around (a custom rig, perhaps?), but that seems to be uncharted territory. As far as I know, custom cars are just custom models that use the existing means of vehicular movement. To my knowledge, no one has made cars that drive outside the established "into/out of the driveway" and "straight down the road" paths.
        For those interested in reading more: http://modthesims.info/showthread.php?p=...ost3210227
It might be possible to do whatever the cars use to move around (a custom rig, perhaps?), but that seems to be uncharted territory. As far as I know, custom cars are just custom models that use the existing means of vehicular movement. To my knowledge, no one has made cars that drive outside the established "into/out of the driveway" and "straight down the road" paths.
            
                
#8
         
            
                    
                10-03-2016            
            
        
        
				I'm glad you looked into this MSD since I would like to use this in a lot for upload and it's important people know it adds an NPC to their game since they can't simply pull the cart runner.  Doing that is the same as deleting a sim and causes corruption.
			
			
        
        
            
                
#10
         
            
                    
                10-03-2016            
            
        
        
				Unfortunately not.  Mootilda had a lot of information on a MTS thread about this. I will try and hunt it down. She said any NPC you put into your download folder must stay there if you load up a hood. Any hood you load adds the NPC to it. You don't have to place the NPC item, don't even have to load a lot, just the hood. She did mention moving it to the character folder but recently someone showed a problem with that. We now tell people it's safest to place any NPC items into a Do Not Remove folder.