Link to the article "Minor changes to wall-overlays..."
	
	
	
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#2
         
            
            
                20-05-2011         
            
        
        
				Your posting that link at MTS had exactly the right effect, Lee. Nice to see how Pixelhate opened a dialog with me because of it 
I couldn't have hoped for a better result!

I couldn't have hoped for a better result!
            
                
#5
         
            
            
                12-06-2011         
            
        
        
				raynuss7: Look at the top left of the plug-in view.
There are radio buttons for Decimal and Hexadecimal. If you have Decimal selected, then I'm not surprised that you're getting this error!
Also, if a value should be '0' (zero), don't just clear the field, but make sure you actually put the '0' there. That's also a mistake commonly made.
There are radio buttons for Decimal and Hexadecimal. If you have Decimal selected, then I'm not surprised that you're getting this error!
Also, if a value should be '0' (zero), don't just clear the field, but make sure you actually put the '0' there. That's also a mistake commonly made.
            
                
#6
         
            
            
                13-06-2011         
            
        
        
        
				I have Hexidecimal selected, not Decimal.  The problem is with your instruction "find the line saying "0x0007: Interaction Table ID, and change the value to #FFFF"  
The original value is 0x0001. When I change it to #FFFF, per your instructions, SimPe gives me the message "Property value is not valid".
The original value is 0x0001. When I change it to #FFFF, per your instructions, SimPe gives me the message "Property value is not valid".
            
                
#8
         
            
            
                13-06-2011         
            
        
        
				Darn, that shouldn't have happened. Excperienced modders would have immediately understood what I meant, but even so... I should've written "0xFFFF" right away.
Corrected now.
Corrected now.
            
                
#9
         
            
            
                13-06-2011         
            
        
        
        
				Lee, I tried 0xffff and of course SimPe accepted that, but I was reluctant to use that value, since the instructions explicity said #FFFF.  BO, thanks for the change.  For us "inexperienced modders", it might also be useful to mention that the decimal value of 0xffff is -1.
			
			
        
            
                
#10
         
            
            
                13-06-2011         
            
        
        
				Yeah, I *could* have said that. But now you learned that all by yourself, and you'll probably never forget! If I had told you so, maybe you would have hardly noticed.
Anyway, be proud of yourself: you learned something new today!
			
			
        
Anyway, be proud of yourself: you learned something new today!
			
			
        
            
                
#11
         
            
            
                19-08-2011         
            
        
        
        
				Thank you so much for this, BoilingOil.  I have some wall overlays I was working on and it annoyed me that my sims would go up to each and every panel of what is essentially paint--and that was only in playtesting!  In a normal game it would drive me crazy.  Thanks again!
			
			
        
            
                
#12
         
            
            
                19-08-2011         
            
        
        
				You're quite welcome, Honeywell. I'm now doing a similar project for SilentLucidity's Full Range Shiftable OMSP's because I hate my sims walking up to invisible objects, acting as if they're appraising art-works of great importance 
			
			
        
			
			
        
            
                
#13
         
            
            
                18-01-2014         
            
        
        
				...always late to the party 
 I just now saw this! Thank you! I have updated my cloned meshes, and my original uploads over at MTS2. Obviously, I build - not play, I didn't even know my silly sims thought these overlays were precious works of art! Oi!
			
			
        
 I just now saw this! Thank you! I have updated my cloned meshes, and my original uploads over at MTS2. Obviously, I build - not play, I didn't even know my silly sims thought these overlays were precious works of art! Oi!