- Date Added: 12-11-2010
- Uploader: daluved1
Please do not ask me how to use custom meshes, how to texture, etc. There are plenty of tutorials and guides out there.
*The mesh is an altered version of EA's tfBodyDressEmpireSun_lace_lod1 mesh. Therefore, lod2 and lod3 are EA's meshes. They were included and renamed for sheer convenience and I take no credit for those two mesh parts.
Simgeom is used with CTU and S3PE/Postal creations. Alternatively, I've included an .wso version of the mesh for those using TSRW.
Please note that the .wso file contains lod1 and lod1_1. I'm really not sure how TSRW works to be honest so if you need lod1 and lod1_1 to be split off let me know.
The neutralbumpmap.dds is a blank, flat bump-map for use when texturing the mesh. This comes in handy when you're trying to drastically alter the alpha of the texture, because the EA bump-map will most likely get in the way.
The tfDRESSfancyformal_basictexture.dds is the EA texture of the original mesh. When you first start your project, just apply it to the mesh then use it as a guide when texturing.
This mesh has a custom UV map.
All of my meshes are in what I consider "alpha" state. They've been tested extensively in game and have been tweaked and improved overtime. However, people point out lots of things I may have overlooked so always check back from time to time about mesh updates.
In the rar file
Polys - 3890
Vertices - 2460