This is for creators only! If you do not know what any of the gibberish below means, then you do not need to be downloading this anyways. ![Tongue Tongue](images/smilies/tongue.png)
Please do not ask me how to use custom meshes, how to texture, etc. There are plenty of tutorials and guides out there.
![[Image: thumb320x240]](http://www.leefish.nl/mybb/xthreads_attach.php/534_1289612494_358a606c/2fb7dfce33b0e016f0af25074e1d0e98/tfDRESSfancyformal-textured.jpg/thumb320x240)
*The mesh is an altered version of EA's tfBodyDressEmpireSun_lace_lod1 mesh. Therefore, lod2 and lod3 are EA's meshes. They were included and renamed for sheer convenience and I take no credit for those two mesh parts.
Simgeom is used with CTU and S3PE/Postal creations. Alternatively, I've included an .wso version of the mesh for those using TSRW.
Please note that the .wso file contains lod1 and lod1_1. I'm really not sure how TSRW works to be honest so if you need lod1 and lod1_1 to be split off let me know.
The neutralbumpmap.dds is a blank, flat bump-map for use when texturing the mesh. This comes in handy when you're trying to drastically alter the alpha of the texture, because the EA bump-map will most likely get in the way.
The tfDRESSfancyformal_basictexture.dds is the EA texture of the original mesh. When you first start your project, just apply it to the mesh then use it as a guide when texturing.
This mesh has a custom UV map.
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All of my meshes are in what I consider "alpha" state. They've been tested extensively in game and have been tweaked and improved overtime. However, people point out lots of things I may have overlooked so always check back from time to time about mesh updates.
-----------
In the rar file
Mesh Information:
Polys - 3890
Vertices - 2460
![Tongue Tongue](images/smilies/tongue.png)
Please do not ask me how to use custom meshes, how to texture, etc. There are plenty of tutorials and guides out there.
![[Image: thumb320x240]](http://www.leefish.nl/mybb/xthreads_attach.php/534_1289612494_358a606c/2fb7dfce33b0e016f0af25074e1d0e98/tfDRESSfancyformal-textured.jpg/thumb320x240)
*The mesh is an altered version of EA's tfBodyDressEmpireSun_lace_lod1 mesh. Therefore, lod2 and lod3 are EA's meshes. They were included and renamed for sheer convenience and I take no credit for those two mesh parts.
Simgeom is used with CTU and S3PE/Postal creations. Alternatively, I've included an .wso version of the mesh for those using TSRW.
Please note that the .wso file contains lod1 and lod1_1. I'm really not sure how TSRW works to be honest so if you need lod1 and lod1_1 to be split off let me know.
The neutralbumpmap.dds is a blank, flat bump-map for use when texturing the mesh. This comes in handy when you're trying to drastically alter the alpha of the texture, because the EA bump-map will most likely get in the way.
The tfDRESSfancyformal_basictexture.dds is the EA texture of the original mesh. When you first start your project, just apply it to the mesh then use it as a guide when texturing.
This mesh has a custom UV map.
-----------
All of my meshes are in what I consider "alpha" state. They've been tested extensively in game and have been tweaked and improved overtime. However, people point out lots of things I may have overlooked so always check back from time to time about mesh updates.
-----------
In the rar file
- tfDRESSfancyformal_lod1.simgeom
- tfDRESSfancyformal_lod1_1.simgeom
- tfDRESSfancyformal_lod2.simgeom
- tfDRESSfancyformal_lod3.simgeom
- tfDRESSfancyformal.wso
- neutralbumpmap.dds
- tfDRESSfancyformal_basictexture.dds
Mesh Information:
Polys - 3890
Vertices - 2460
Download link
Filesize 637.69 KB |
File Name tfDRESSfancyformal MESH.rar | # of Downloads 8