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Minor changes to wall-overlays...
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avatar leefish05-05-2011, 05:13 PM
Wow. I really did not know any of that, especially about swapping the MMATs.

Thank you very much, I would like to link to this in my MTS journal if that is ok?
avatar BoilingOil05-05-2011, 05:58 PM
Go right ahead, Lee. I like to help people, so it's apparent that I want them to know :)
avatar BoilingOil20-05-2011, 02:40 PM
Your posting that link at MTS had exactly the right effect, Lee. Nice to see how Pixelhate opened a dialog with me because of it ;)
I couldn't have hoped for a better result!
avatar raynuss12-06-2011, 01:37 PM
I tried making the changes you suggested and SimPe keeps giving me a message that the values are invalid.
avatar Nonni12-06-2011, 01:55 PM
This is one of the top 5 things I want to learn to do. Your instructions make is seem quite doable even for a beginner. Thanks, St. Beau!
avatar BoilingOil12-06-2011, 08:25 PM
raynuss7: Look at the top left of the plug-in view.
There are radio buttons for Decimal and Hexadecimal. If you have Decimal selected, then I'm not surprised that you're getting this error!

Also, if a value should be '0' (zero), don't just clear the field, but make sure you actually put the '0' there. That's also a mistake commonly made.
avatar raynuss13-06-2011, 12:15 PM
I have Hexidecimal selected, not Decimal. The problem is with your instruction "find the line saying "0x0007: Interaction Table ID, and change the value to #FFFF"
The original value is 0x0001. When I change it to #FFFF, per your instructions, SimPe gives me the message "Property value is not valid".
avatar leefish13-06-2011, 12:26 PM
Hmm raynuss, should it be 0xffff? Have you tried that?
avatar BoilingOil13-06-2011, 01:16 PM
Darn, that shouldn't have happened. Excperienced modders would have immediately understood what I meant, but even so... I should've written "0xFFFF" right away.

Corrected now.
avatar raynuss13-06-2011, 02:06 PM
Lee, I tried 0xffff and of course SimPe accepted that, but I was reluctant to use that value, since the instructions explicity said #FFFF. BO, thanks for the change. For us "inexperienced modders", it might also be useful to mention that the decimal value of 0xffff is -1.
avatar BoilingOil13-06-2011, 10:23 PM
Yeah, I *could* have said that. But now you learned that all by yourself, and you'll probably never forget! If I had told you so, maybe you would have hardly noticed.

Anyway, be proud of yourself: you learned something new today! :)
avatar Honeywell19-08-2011, 08:09 PM
Thank you so much for this, BoilingOil. I have some wall overlays I was working on and it annoyed me that my sims would go up to each and every panel of what is essentially paint--and that was only in playtesting! In a normal game it would drive me crazy. Thanks again!

avatar BoilingOil19-08-2011, 08:54 PM
You're quite welcome, Honeywell. I'm now doing a similar project for SilentLucidity's Full Range Shiftable OMSP's because I hate my sims walking up to invisible objects, acting as if they're appraising art-works of great importance :)




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