Multi-tile lamp thinks it's non-3D and can't change material
#11 24-06-2011 
levini;6253 Wrote:Well isnt there a 3 Tile Lamp In NL .. Would it be possible to clone it .. change it to be base compatible and use that ??

Yup Lev - that is what I said - CHEAT Smile
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#12 24-06-2011 
Objects are usually not too picky... if it works with NL, for example, it will work with any later EP/SP as well, even if NL itself isn't installed.

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#13 24-06-2011 
Yes, but will it work with only base - thats the question. As far as I know, its that BHAV being a 0x8009 format that may cause an issue for base Only Compliance - but I think BO would be better qualified to comment on that.
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#14 24-06-2011 
My previous post was in response to Nix' remark that she could settle for something NOT base, as long as it didn't strictly required a certain EP Smile

Actually, I have no idea what the effect of BHAV formats is... You guess is probably just as good as - if not better than - mine!
I always use the format that SimPE presents me with by default, which I think - based on the fact that I have all EPs/SPs - is the latest format. Things like the Reward Catalog, however, work perfectly fine in Base Game. I've tested that myself. Of course, the Catalog is not a lamp...

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#15 24-06-2011 
Lee, you are the Queen of Awesome!! It works!!! Celebrate

It was the interaction group that did it; once I changed that, the lamp was perfectly happy with being multi-tile - and it was still base-game compatible! I didn't need the stub BHAV, although I'm happy to report the base game doesn't have any problems with it, not even in the 0x8009 format.

@BO, thanks for your input as well!

Using my mod powers to set this to "solved". Big Grin
[Image: nixedbuttongreen5.jpg]

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#16 24-06-2011 
Yay! happy to help Smile
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#17 03-07-2011 
Addendum:

I found out there is one more step I needed to take for the lamp to function correctly - which involved that stub BHAV I didn't think I needed. Tongue

Even though changing the interaction groups in the OBJD did allow me to turn the lamp on and off to my heart's content (and that was all I checked at first), the autolight still wasn't working - then the lamp again threw the "trying to change the light..." error. To get it to work, I needed to:

  1. Add the "Function - Init(Stub)" BHAV from a multi-tile NL lamp and
  2. change the first line in the OBJfs for all the added tiles to refer to the stub instead of "Function - Init", and delete everything else.

Now autolight works as well!
[Image: nixedbuttongreen5.jpg]

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#18 03-07-2011 
Ah, so THAT is what that stub is for: an entry for the secundary tiles!

Very useful info. Thank you, Nix! Maybe you should consider writing an article about what you've learned for the SimPE section of our Wiki Smile

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