No Ghosts At All Mod, +1 Annoyance fix
My guess is that both your ideas should be possible. There indeed seems to be a way to keep ghosts from appearing, and if I can figure out how and where that happens in the code, I should be able to extend it to last the entire day and night.
And from taking apart the Cowplant (which I have been looking at recently anyway) I think it should be possible to find out how to disable Grimmy entirely too.
Understand that this is not a guarantee that it'll be done in a day, or even ever. It's only a promise that I'll look at it, and try to do this as fast as I can. I still have a lot of other things that I'm working on as well, you know?
I'm well aware,*snickers* that you aren't a genie, and making a mod isn't as simple as waving a magic wand. LOL
I was just reading your guidelines, and thought I'd be rather specific, in case someone else spotted this thread, and knew about something that I missed or ways around it.
These are like the most needed for my game ATM...and I couldn't find them with Google... so I spoke up hoping for some help.
I have low expectations, but .. I post my wish list around freely you could say.
And I really am grateful for WHATEVER attention you give this.
This would be so cool though!
I think I've found the routine that checks if a ghost should spawn, and made it so that it ALWAYS reports "NO WAY"
I think I've also found the routine that normally makes Grimmy appear, and I simply short-circuited that to just create the tombstone for the corpse.
I'm not sure if what I did is good enough, so I need someone to test it for me.