Islands and preparing food..
1 = ground
2 = low table
3 = table
4 = on counter
5 = non-standard (on sims)
6 = hand
7 = sitting
8 = end table
9 = in counter
10 = under counter
11 = decorative
so, in theory, if you define the slots in your counter as NOT food slots and ensure that the init BHAVs also do not define the slots as food slots - then you have it.
There is a strong chance that NixNivis or Honeywell will be able to help you more. I just do deco slots
You set up your island in two parts that fit together. One part is cloned from an actual sink and the other part is cloned from an actual island? If it's cloned from a sink there shouldn't be any slots for sims to use. And if you don't want sims to eat at the island part clone it from a deco object and just add deco slots that aren't routable to that half. Or did I totally misunderstand?
Ok, now I see. You cloned things from tables instead of cloning a sink and an island? Don't shoot me here but wouldn't it be easier to make your objects from clones of what they actually are?
Okokok, I'll admit it. I already tried that and my game crashed. Since it never has when I've deleted deco slots there must be more you have to do to avoid a crash. If I ever get this project done my next one is gonna be something with a billion deco slots..cuz I can do those with my eyes closed.
The meshes in the picture aren't the island and the sink. They're the table and the sink but the look is exactly the same.
I'm going to try deleting the entries in the strings and slot file again, while leaving the cres alone. I thought I'd tried that too but now I'm not too sure. I'd really like to work out the island version since that's what this is. It just cries out "I are an island, not a table!".
But if you've done that and that caused issues with using the sink is why I suggested cloning them from the actual objects. Maybe you'll have better luck editing the text strings than I did though--most of the time I don't know what I'm doing so it could have been something else entirely causing the jump bugs.
What do you mean by zeroing out the slot file? And edits to the test files? Do you mean that any changes you made caused problems? Because I'm pretty sure that's when my problems started with my original meshes..when I had to make changes.
In other developments, I decided to work on the table/sink combo since I already made a chair for it (barstool height, it works like a chair though). ANDDDDD.. my sims have been using the sink with no problem so far.
Otherwise, it sounds like Honeywell's got you covered. Also, I'd think (with the emphasis on "think") that stopping Sims from preparing food on an island could be fixed with some BHAV editing, but maybe that's overkill here.
When I'm done with my outdoor project I have a more functional island project planned that I was fiddling around with the other day. Sinks, appliances and a desk omsp & chair combo at island height I know for sure work from messing around with them but it all sounds remarkably similar to what you're doing here so just know if I ever finish and upload it I wasn't stealing your ideas! lol