Default Replacement Question...
MLC or Nix or Shell will probably know more than me.
But yes, you're right, it's the group and instance number that are important. And yes, you should be able to use the LIFO instead. (Do you have the NVIDIA DDS Utilities installed, BTW? SimPE might not let you replace the texture image with one that's a different size otherwise, not to mention that the results might get horribly, horribly pixellated.)
And it sounds to me like Lee's method should work, too. I'm going to perform a little experiment and try it out. (I'm digging around in SimPE at the moment anyway.)
Lee - I tried that, but apparently even though I renamed nothing, the instances were changed. I think it's because there are multiple textures on the bed.
OK - (Speed reader) - it looks like this is the same technique as Lee suggests, but the bit I missed was to Untick all the options. I'm going to try this now.
ETA: OK - I had to do something different to get the bedding pulled (i.e. select stand-alone), but the rest were unticked, and it pulled all the bedding with the correct groups and instances. (I checked the group and instances for default bedding that I already have, with the beddings in the package).
Thanks Nix!!! You're a hero! (heroine.... you know what I mean!)
ETA: I've just tested out the bedding replacements, and they work a treat. I did the build dxt, and it converts it to the correct sizes. It works I've got some to redo, I used HP's and Ambulars, and I'm not sure which ones - but the Bon Voyage ones, and some of the base ones are not showing.
OK - Now they're all fixed. There are 43 Bedding Replacements.
Michelle;13612 Wrote:leefish;13599 Wrote:You can access the uploads forum via the sims creativity link in the dropdown menu
Well I'll be! I never knew that. I always go to the Members Area and click on the upload button.
Is new - I added it on Monday