Note that the animation is not quite finished, I'm still tweaking the speed to make it match the music. I also want the vampire to turn his head when he's sitting up, so that he's looking right at you (and you can see his glowing red eyes), but Milkshape, SimPE and the game all disagree on exactly how that is supposed to happen, so I still have some work to do there.
The music is Modest Mussorgsky's A Night on the Bare Mountain. (You've seen Fantasia, right?) It seemed suitably diabolic.
As I said, not quite finished, but I'm getting there.
To me, a vampire that buys his coffin from IKEA would be the casual type, so he's wearing jeans and what's supposed to be a leather jacket. Oh, and gym shoes. He definitely isn't the tux-and-cape kind of vamp.
As you maybe can see on the second screenshot (where the vampire is lying down), I've ripped out the original coffin bedding and replaced it with a simple plane (I know, I need to fix the mapping). Not that Fansee's coffin was high poly, but it's a mere one-tiler now and I've added stuff to it, so I still needed to bring the poly count down a bit.
Hee, glad everybody likes! I think I've solved the problem with the head not animating properly; long story short, I changed it to a different parent joint and that seems to have done the trick. Vampire head-turning coming up!
@MLC, no, it would explode in a BFBVFS.
@Fansee, I had fun with that vampire. And I completely agree the big coffin needs bedding, it would look strange (not to mention uncomfortable) otherwise - and even with the bedding it's still low poly. But for anybody to actually see that the music box vamp doesn't have a proper pillow, they'd have to zoom in close and then look down into the coffin while the music was playing and the vampire was sitting up. IMO, if you have to go through that much trouble to see a something, then yeah, you can do without it. The music box has 916 polys now; I think I can get away with that even if it's a little over the 800-poly mark.