EAxis/Maxis is stoopid..
Remember, recolours are part of SIMPE and CEP - they are not part of the original EA code, so how a CC recolour works is always a bit shaky as it is not core functionality.
What it sounds like - not sure - is that you have cloned the TT in a strange and unusual manner....... If you do it wrong enough then you will have hijacked the original texture files and made it so that future clones have no texture. Maybe.
Try taking your clones etc out of the downloads folder and try and clone again - if the TT clones correctly then there is something wrong with the original cloned door.
I remember having a similar issue with the Classical Curves and Perfect Pediment from AL - that window is repositoried to ITSELF.Very odd. I had all kind of asplosions making those and I am still not convinced they are perfect right down to the bottom of the "stack".
I was wondering if I'd somehow messed up the game door. The files are set to "read only" though- so I wouldn't be able to mess them up in any way, would I? Pretty sure that's not what happened though since I remember clicking "clone", and since I had been looking at meshes I had to click reset defaults (or whatever it is) and un-check "change description". (Since I don't change descriptions until everything is finished..kind of my own version of a good luck charm, lol.)
At least nothings asploded yet. I was sure the last door was going to crash the game or blink blue at me all over the place.
*goes off to sleep for a bit while Lee figures out what she's done wrong* (Heehee- kidding!)
Okies. This really is strange. I've been playing around. Restarted my computer. Reloaded the file table in SimPE again.. the door that seems to be the master is the Mullionaire. But it's not. Or it shouldn't be at least- it wasn't yesterday and I'm sure of that because the "doorEuro..." (CRES) is different for that door. When I wanted to see if any recolors would work I downloaded iCads since I started using a lot of her recolors- and in her post she even states that the AB and TT doors are linked while the M isn't.
Can someone test these 2 doors and see if they're fine in their game? I didn't include the diagonals since they're linked to the straight versions.
Doors - OFB is needed.
They look good though -- especially like the short one.
HW- Thanks! And yes, I need to break the light.
Lee- Thanks for the reminder about breaking the light. I like breaking things as long as it's on purpose and supposed to be broke, lol.
As long as they seem to work properly, I guess I can forgive Maxis and finish the whole set up. (Still want to do centered doors, so I'll be stealing one of your doors Lee.)