Sims *may* be excluded from this limitation though, because sims have been around since BaseGame.
(Are you serious, BO? Duh!) lol
Or she could install your clones with Clean Installer, which should also work. Not sure if that works on Macs but it's worth a look.
Another alternative is to grab the actual sim package file from your "SavedSims" folder. (Sort by date and look for ones with just random letter/number combos as filenames.) These will not come with custom-content, so she'd have to install the CC separately, but in theory it should work. Similarly, grabbing the pet .package files from your PetBreeds folder would probably work for the pets.
Random letter/numbers! take a fork to my eyes! Lol, all mine are named. This is the one thing I keep extremely tidy. Actually I pulled my saved sim folder and made a new saved sims folder just for the extracting, but again everyone is named. Also we did this cc free. She removed it all before sending to me to make things easier.
It sounds like giving her the extracted sims and for her to clone them herself might be the best. Now she just has to figure out why her body shop is crashing.
On the bright side, once I pulled my Downloads folder, I was able to see and clone the Sim Jo packaged up for me to test! So I'll have to do the cloning myself, which is not a problem, and I don't mind pulling my whole Downloads folder for the project. In the normal course of things, I never use Bodyshop, so it doesn't matter what I have in there that it doesn't like.
Whoopee! Thanks for the workaround, fanseelamb!
But - if you actually have a SavedSims folder full of the named (OMG!) cloned sims? That don't require any CC anyway? You could probably just give Esme the files from that folder. They should work even though they were cloned in your game.
I've asked about Any Game and simPE over on MTS as it really doesn't have anything to do with this.