OFB Uniform Glitchiness
At the Simbology forum, where I'm active as well (as an admin and as a modder/player) a discussion was recently started by Kuriminsk, discussing the OFB Employee Face Glitch.
Considering what I and others have said there, I think you will understand that it isn't likely that you'll ever see a fix for this problem. I'm very sorry.
Too bad, but thanks for getting back to me!
* fanseelamb grumbles a bit
Sorry, I digress.
I just wanted to point out in case it's of any use, that it's not always a random generic face sims get. My employees often get the face of one of my own sims. Like the bartender will have the business owner's face, for example. These are unique faces that I made so I know they're not the Maxis templates. It doesn't always happen this way but I have seen it quite a few times. Perhaps the "generic" faces are also faces of in-game Maxis sims? Could it possibly be tied to the face of the first sim who used a mirror that day or something like that? That's what it sometimes seems like to me.
Also it's inconsistent. Sometimes my employees' faces will be fine, and sometimes those same employees' faces are wrong.
Anyhow, I don't know if this has already been discussed on Simbology so wanted to point it out just in case.
The only other method was to ban each IP-address or email-address separately, which we've tried for over 18 months... the number of bans was really becoming ridiculous, exceeding the number of active memberships several times.
@leefish - Yes, if you change the employee's appearance in a mirror they get their face back. You don't have to actually change the way they look, you can just click the OK button without changing anything. There is a mod that lets you easily change uncontrollable sims' appearances in a mirror but I can't remember who made it. The file is called "change-appearance-anyone1b.package". In fact I think BO is the one who told me about that mod a while back when I asked him about this same issue. It seems to be the best workaround for this glitch. I'd be happy to PM anyone the mirror mod file if they need it since it may be hard to find online now.
Have you tried either of these plugins?
http://custom.simplemachines.org/mods/in...p?mod=1519 - I prefer this one.
It checks all IPs against the stopforumspam database which rejects close to 90-95% of registrations. I then sort new members by IP address, delete all that are the same. Then delete any stupid names that have things like "coach, viagra, louisvittan, etc". Then if the username is questionable, I check against the stopforumdatabase manually. I then hit Approve but require activation, this requires a valid email. Of course, any username I recognize from the community is approved immediately. This whole thing takes me maybe 15 minutes a week.
Simbology uses stopforumspam, but we chose to filter only by email or IP address, not by username, and the identified spammers were never automatically rejected. We had to do that by hand, rejecting the same addresses (often obviously spambots) over and over again, day in day out, frequently by the dozens. Banning those addresses lead to having several thousand ban rules, which made it even harder to manage. In stead of your 15 minutes per week, I was frequently spending two hours each day to keep the userbase neat!
I didn't like having to ban free webmail addresses, but so far it has proven to be the only way to keep spammers out without making it a day job. Each appproach to keeping spam away has its disadvantages. The way it is now, I can live with it.
The site requires registration and the archive itself is set up very strangely- the actual mod in question is in a sub-rar labelled "spiral" of all things.
For what it's worth, some people have also suggested using the batbox's fix flashing blue option to the same effect. Have not tested myself, but if this problem is something that can be addressed by changing appearance quick, batbox should do it.