#2- Why would the reflection shift? Is the slot/slots messing with that? (Hmmm. Now that I think about it, I added a mirror to a table with slots and the slots MAY have messed with the reflection. My memory is a bit rusty but I know I had to tweak the mirror part a time or two.)
The post by Moune might help you with the slots. (I keep forgetting about her post and that's how I learned to add slots to meshes that don't have the slot resources to begin with!) http://www.modthesims.info/showthread.ph...ost3834870 If that doesn't help you, the offer to look at your mesh still stands.
The frame and mirror mesh are in separate positions
The joint1 offset matches them up, but makes for tedious cloning efforts since it requires shifting the mirror in decimal shifts and testing it in the game multiple times Can I keep my frames and mirrors mesh in the same position and remove this offset without borking the mirror interactions?
I can get the slots to position correctly by subtracting offset from the Z translation, otherwise they will start from the middle of the reflection. The I7 value is set at 8 and the BHAV support strength is set. But without moveobjects on, I cannot place the item. I will check out moune's post now and try again.
Again, if you don't mind I will definitely take both you and leefish up on the offer to examine the mesh if I still can't resolve this.
Besides the normal slot stuff I added a support BHAV:
[prim 0x0002] 1C000300FF050307020006FD2A000900
Well, she did say she added the support BHAV. Your support BHAV is different though? 3, not 5? I've always gone by the example Moune gave, which is 5.
But yeah- Nanashi, I wouldn't get rid of the bounding box (the bounding box mesh, which is different than the bounding box that you can clear if you can't grab on object).