Help with food leftover mods-getting confused
Food Already Available plays nice with Visitor Snacking Fix. My understanding is that this is most useful when you're having a party and want people to eat the pizza you put out, rather than trying to make lobster thermidor and setting the kitchen on fire instead.
I have had Simply Leftovers, Food Already Available, and Visitor Snacking Fix in my game all together for a couple of years with no obvious problems. FDA is a new addition for me, but I don't anticipate any problems, since BO is a very skilled modder.
I have not noticed the autonomous behavior you are looking for -- my sims still tend to make meals rather than grab leftovers if I don't specifically instruct them otherwise. But my game has not blown up. Well, not for that reason, anyway.
Does that help?
It's kind of like your shoes and your socks both go on your feet, so technically there's a conflict. (They both cover the exact same thing.) If you put on your shoes first and then your socks, you'll have a lot of problems. But if you put on your socks and then your shoes, everything works beautifully because that's the way things were designed to work. This is a not-bad conflict easily fixed by load order.
A bad conflict would be like putting on your socks and then trying to paint your toenails with your socks on, or maybe painting your toenails and then putting your socks on immediately while the polish is still wet -- they both cover the same area, but it won't work at all no matter what order you do things in, and you'll end up with a ruined mess.
Does that make sense?
Several of my mods conflict with others, and in most cases I mention the conflict in the mod description and suggest a way to deal with it. FDA is a good example: it has a conflict with Simply Leftovers, and that's why there are two versions of the FDA. The MogH version is especially designed in such a manner, that the conflict doen't break the way Simply Leftovers works.
@esmeiolanthe: I usually suggest that people put each mod in a folder named after the maker of the mod. So all Mog's mods would go in a folder Mog. And because in most cases MY mod needs to load last, I suggest that people make a folder named "zzz-BO" for my mods. But if you don't have many mods of either modder, the method you used will also work well. :-)
I've had conflicts before, the worst being after I put on a homework placement mod and got some wicked spikes and sims hands coming off. After O_O I immediately exited out and removed it. It looked worse than nail polish on socks lol.