What is happening is that you are recolouring a picture that has 2 subsets, and those tutorials are for 1 subset. That is - you are recolouring a picture that has a picture and a frame as different choices. Given that you are recolouring the Lady on Red - that would suggest that you have someone's CEP in there to split it into 2 subsets because it's not naturally split into 2.
So what happens when you get a subset selection window?
It will show you the subsets you have. There will be a tick next to the selection, and underneath it, it will show what textures you can select for base textures.
At the bottom of the window - there is a box ticked next to 'Autoselect matching textures' and on the Right Hand side is a button marked 'OK'.
If you only want to recolour one part - untick the box of the part you don't want to recolour.
If you want to select the texture that comes out in your recolour - click on the texture underneath it.
Then press OK.
It SHOULD do some thinking, and then provide you with the TXTR, MMAT and TXMT resource where you can then go and recolour the texture (TXTR).
If it doesn't do that - then what has happened is that if you installed the CEP change to fix that only partially.
You'll need to go back and fix the change (i.e. find out who changed it and reload their downloads, and follow their instructions)
alternatively - set yourself up with a game that has nothing else in it but the original CEP (http://www.simthing.net/tutorials/tuts2test.htm) and then when you go to recolour the Lady on Red you'll only have 1 subset.
I do have a CEP for that picture, by hafizazile (sp?). But since there aren't any frame recolors out there (except Michelle's new ones at MTS, which don't require CEP anyway), would it be easier if I just pulled the CEP for Lady On Red and followed any one of the tutorials? If I pull the CEP for that picture to recolor it and then decide to put the CEP back, will that cause problems with my recolors? If I decide to make a new space with the Original CEP, that would be the one by Numenor at MTS, right? (Making a new game space is easy -- I have three already. )
I'm not getting any boxes to tick or untick -- Sim PE just sits there thinking and doesn't let me do anything -- so now I'm thinking that if I just take away the subsets entirely, that might solve the problem. Does that seem logical?
And when you're done, do NOT put it back, because obviously it's just in your way and offers you no practical advantages.
From what I understood of the CEP *in general*, it was meant to make certain non-recolorable EAxis objects recolorable. In this instance, it is not doing that for you. QED!
* esmeiolanthe gives Kiri and BO cookies
@nanashi Thanks for the picture tutorial! You are correct, that is exactly the step where I am getting stuck. I made sure that I was on the Plugin tab, and I followed all the steps up to the point where I get stuck just exactly the way you described. I did have Pandora playing at the same time as I was running SimPE, and I had the tutorial pulled up as well; both were running in Firefox. I am running Windows 7 via Boot Camp on a reconditioned 2013 Mac Pro with native OS of Mountain Lion. If simply removing Hafi's CEP doesn't fix the problem, I will post more tech specs to see if we can nail this down.
* esmeiolanthe gives nanashi cookies too
@nanashi Your tutorial was super easy to follow! Look at the result!
* esmeiolanthe gives nanashi more cookies
I mean, the writing is backwards, but I can fix that, probably. Just flipping the image I'm using in GIMP (not the whole thing, just the layer with my image) before I save should do it, right? Or did I do something wrong?
Now I have another question: How do I share this lovely recolor (and the thirteen others in the set that I still need to resize) with other people? Do I just upload the DBPF package file?
By the by, your image looks pretty awesome, even backwards