Walking through Fountains?
(26-12-2014 10:02 PM)NixNivis Wrote: Try not allowing person intersection. You set this in the init as well, by clearing the flag "allow person intersection". (I'm on my netbook right now that has neither Sims nor SimPE installed, so I can't give you the exact line, but if you use the wizard I *think* you find it in the same drop-down menu as "do not use Maya model footprint". Check the other flag fields if you don't.)
Thank you I tested this.
I checked all of the BHAVs for that flag and couldn't find it. I can only add the flag, not clear it. Thanks for the tip though, I will use that going forward when I want my sims to walk through things!
@celebkiriedhel, no, it's a BHAV and it goes in the init. Please trust me on this - it's something I do all the time.
You need to add a line to the init (with the "ins/true" button) that reads like this:
[prim 0x0002] Expression (My 0x0008 (flags) Clear Flag flag# Literal 0x0005 (allow person intersection))
Which looks like this in the wizard:
Or, you could simply open the raw entry box (the " button next to the operands) and replace the string of numbers with this:
I hope that's enough.
@celebkiriedhel, glad to hear it.
I've always used the following tutorial: http://wiki.thesimsresource.com/images/5...tprint.pdf and learned about setting the Set Flag Literal 0x0008 Maya BHAV from here, and I never had problems before until now. However, to be fair this is the largest number of extended tiles I have ever created and my first time working with a fountain, so I could have messed up something without realising it.
If you are too busy, no worries, I totally understand! This request is really for anyone in the mood for troubleshooting
nanashi-central_park_fountain-animated.zip (Size: 858.24 KB / Downloads: 96)
So, I've looked and couldn't find anything wrong with it, BHAV, OBJD, OBJf-wise. The one thing that stood out to me is that you have "extend footprint" under Mesh & Graphics set to 1 when it's usually 0 (and was in the in-game fountains I checked for reference as well), but I tried changing it to 0 and it didn't help.
So I'm wondering if things might have gone wrong when you edited the CRES. You see, none of the tutes I've followed have said anything about changing the footprint in the CRES, and I've never touched it when adding tiles - and my items have worked just fine anyway. And the CRES can be extremely unforgiving if anything is wrong in it, so usually it's safer not to mess with it unless you're 150% sure what you're doing.
Will you hate me forever if I suggest you try it again, but skip all of item #2 in the tute? 'Cause that's really all I've got at this point.