Why is this flashing blue?
#1 26-02-2015 
This should be a self-contained item, and it works fine in my game - except that it flashes blue.
Why? ...and how do I fix it?
The object is from SIP - their "other 1" aka "cafe 1 podiumm"

Thank you!!! Big Grin

Attached File(s)
.zip  sip-cafe1-podiumm.zip (Size: 327.28 KB / Downloads: 82)
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#2 27-02-2015 
Thought I'd take a look at it for you, unfortunately it just kept crashing my game, sorry I'm unable to help.

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#3 27-02-2015 
Oh, pooey! Thanks for trying Smile

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#4 27-02-2015 
Normally, if an object flashes blue, it means that the game cannot find the textures that belong to the mesh. Cat, you might need to check that the references to the textures actually match the textures' names.

And if a file causes a game to crash (like it does for Michelle), that would often indicate a mesh or GUID conflict. So you might also want to check that your object's GUID is unique.

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#5 27-02-2015 
The GUID check is fine, and all the file names look good within the package - but, I don't really know what to look for... The textures are included in the package - and only part of the thing flashes blue.

It's a restaurant podium with, like, a stage prop cut-out around it - with a painted cupcake (it's really cute!) And the part that flashes blue is the outer surrounding part of the flat - not the cupcake part - but, around the outside of the cake, the 'background' if you will. It should be white.

Thanks for thinking with me Wink

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#6 27-02-2015 
I'll have a quick look for you Catherine.

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#7 27-02-2015 
Thank you, Kiri!!! It's almost as if the background/white space is mapped to something else (a counter maybe) that I deleted - but I can't really tell...
Heart

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#8 27-02-2015 
(27-02-2015 07:32 AM)CatherineTCJD Wrote:  The textures are included in the package - and only part of the thing flashes blue.

I had already gathered that, Cat. But if you named a texture "King George", and later refered to "Kiing George" (notice the double ii), it wouldn't really matter where the texture was. The game would be unable to find it, even if there were a thousand copies of it Smile

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#9 27-02-2015 
Ah! I see what you mean now, BO... Thanks, I'll look again!

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#10 28-02-2015 
These are the details from the package... I've checked them over a bit, and they actually all look good. I also compared them to a cloned version of the restaurant podium to make sure I wasn't seeing anything incorrect that wasn't. And unfortunately? it looks like it is correct. So it's not a mesh to texture mismatch, as far as I can see. I'm going to see if I can use the mesh/textures in my cloned version and see if it has the same problem.

GMDC
handset
accessorymenu_matte
finish

GMND
finish
accessorymenu_matte

TXMT
##0x1C050000!sip-other1-podium-[delleke-2@yahoo.com-2.4.2007-101121]-handset-surface
##0x1C050000!sip-other1-podium-[delleke-2@yahoo.com-2.4.2007-101121]-darkwood
##0x1C050000!sip-other1-podium-[delleke-2@yahoo.com-2.4.2007-101121]-accessorymenu-matte
null_txmt (no texture)

MMAT
finish
##0x1C050000!sip-other1-podium-[delleke-2@yahoo.com-2.4.2007-101121]_finish_darkwood
##0x1C050000!sip-other1-podium-[delleke-2@yahoo.com-2.4.2007-101121]_cres

accessorymenu_matte
##0x1C050000!sip-other1-podium-[delleke-2@yahoo.com-2.4.2007-101121]_accessorymenu_matte
sip-other1-podium-[delleke-2@yahoo.com-2.4.2007-101121]_cres

CRES
sip-other1-podium-[delleke-2@yahoo.com-2.4.2007-101121]_cres

SHPE
handset
##0x1C050000!sip-other1-podium-[delleke-2@yahoo.com-2.4.2007-101121]_handset_on
podiumupscale_shadows_alpha
##0x1C050000!sip-other1-podium-[delleke-2@yahoo.com-2.4.2007-101121]_shadows_alpha
finish
##0x1C050000!sip-other1-podium-[delleke-2@yahoo.com-2.4.2007-101121]_finish_darkwood
accessorymenu_matte
##0x1C050000!sip-other1-podium-[delleke-2@yahoo.com-2.4.2007-101121]-accessorymenu_matte
groundshadow
##0x1C050000!sip-other1-podium-[delleke-2@yahoo.com-2.4.2007-101121]_shadows_alpha

#STR
Material Name
##0x1C050000!sip-other1-podium-[delleke-2@yahoo.com-2.4.2007-101121]_handset_on
##0x1C050000!sip-other1-podium-[delleke-2@yahoo.com-2.4.2007-101121]_null

Model Name
##0x1C050000!sip-other1-podium-[delleke-2@yahoo.com-2.4.2007-101121]


TXTR
sip-other1-podium-[delleke-2@yahoo.com-2.4.2007-101121]-handset-surface_txtr
sip-other1-podium-[delleke-2@yahoo.com-2.4.2007-101121]-darkwood_txtr
sip-other1-podium-[delleke-2@yahoo.com-2.4.2007-101121]-accessorymenu-matte_txtr



I'll have a quick look for you Catherine.

one thing I do notice - the BHAV is in X8009 format. That requires Apartment Life I think? (Am I right about that BO?) So that *may* have caused Michelle's problem if she was looking at it in AGS.

usually when there's a flashing blue it because the TXMT/MMAT/SHPE/GMND structure has a mis-match. i.e. what BO said (mesh can't find texture).

The way that it finds that is
TXTR has a filename.
GMDC has a mesh name.
SHPE matches the mesh name to the Material override name (MMAT)
MMAT has mesh name and CRES name.
TXMT has the MMAT name and the Texture name (TXTR)
GMND has the mesh name and the CRES name, and says whether it is recolourable or not.

I've only looked at it in SimPE and not the game - I will have a look at it in there today.

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