Sims 2 Download Limits
As to a limit for PC users: some say yes there is, some say no there isn't. I say it all depends on your computer. A few computers ago my biggest game would've taken well over an hour (probably closer to 2) to load - if it did at all - and there would've been a fair amount of lag. I think the actual cc and how you manage it probably affects things too. If you have a lot of cc that are big files sizewise they'll naturally take up more room on the disc.
Fake edit: Hmmm, I had a look at the actual amount of files in my biggest game and there are 45,714 (I could add more because there WAS more at one time), which isn't much more than melismcken has, and my computer isn't as new.. less RAM, smaller hard drive.. I may or may not have proven one or two of my points above.
On top of this all, Windows is a multi-tasking environment, and in order to be able to run multiple tasks, it will *never* use all of its memory for a single application. That's why there is this 2GB limit: most programs will not get more than 2 GB of memory allocated. Most older machines would not be able to access more than that amount at any single time anyway. The latest machines can, and Windows 8 probably does too.
Anyway, so your memory comes up way short. And a part of the CC will have been compressed, so at load time they get expanded in memory, and take up even MOAR space... Therefor, the system will need to back up a big portion of the loaded materials in so-called 'virtual memory', which is the windows page-file - space actually reserved for this purpose ON THE HARDDISK !!! That's what makes your game slow down - stuff gets loaded from disk, and then saved to that page-file to make room in memory!
Let me say this about it: my current machine has 16 GB of RAM memory, and my Downloads folder is about 2 GB. Only the stuff that I actually intend to use! Sometimes I add some more... but just as often, I check my downloads for files that I added a long time ago, and ended up NEVER using! That stuff goes out the door to make room for the new stuff. I keep my downloads below 2 GB.
As a result of this policy, my game loads in less than a minute, and I want to keep it that way. Because now I don't have to wait half an hour for my game to start. Once I click that icon on my desktop, one minute later I can actually be bossing my simmies around! I'm sure that @fanseelamb knows what I mean!
The laptop had a 780M NVidia ge force video card with an I7 Intel CPU.
This is a weird thing that happens with the game also. On the laptop with 16GB of RAM I boot up the computer run the game with the existing size of downloads and it did take like 30 mins to load but it would use the entire 16GB of RAM the first load. I would then close it for whatever reason. The just re-open it would use only 50% of the RAM.
Same exact thing with this brand new computer with 8GB, open it uses 97% of RAM, close it during the same boot of windows, re-open it and only 50% of the RAM.
Why why why do the things I love so much (ie. cheeseburgers, Chinese food, ice-cream, The Sims 2) always have to treat me so so so bad!!!
P.S. mustluvcatz that fake edit was very convincing!!
I hope its ok to link other websites here
I agree with MLC that it's about your computer more than the actual numbers, though. I also agree that it is about how you handle your files. Like @ranabluu said, making sure you don't have any weird stuff, like spaces or brackets, in your file names (creators seem to love square brackets in their file names these days ) can do wonders.
Ok, so you have the 2GB+ workaround. You're still a little short on memory, but less so than without that patch. However, if that didn't even help on a 16GB machine, then I'm starting to wonder if some of your custom content isn't corrupt?
The thing with starting a game immediately on system startup is understandable. When you plan to go simming, it's always wise to first give your system 5 minutes after startup to settle down. Go read some email, or check facebook or your favorite forum(s) (even on the same box). Then come back in five, and tell the box what to go do with the game. You'll see that it's booting a little faster and not using the 95+ resources that time!
What you also might do, is to check whether everything that runs in the background is actually needed. Sometimes there are pre-loaders and quickstarters and other stuff active for Adobe and Java and iTunes and heaven knows what. Those thing take up time and memory, but are totally useless to your game.