Does This Mod Exist?
ETA: Yeaaah looked at it in SimPE and it's a bit beyond my skills. I can sort of guess at what to delete and just keep the clean/garden/repair/take out trash options.... but I'm not completely sure what other not-so-obvious things need to stay in the file. And I'm wary of installing such a large mod that does way more than I want, so guess I'll pass on it for now.
But if that combo doesn't happen in your game - you don't play shops, or you don't have autosoc - then Macrotastics is reasonably safe to use, as long as you avoid the options/commands that you don't want. It is quite a popular mod, and - though I hesitate to say it - Pescado is a rather skilled coder.
Trying to cut stuff out is indeed not recommended. I've trimmed quite a few mods down for my personal use, but I don't dare touch that beast! There's too much going on in there.
I don't use Pescado stuff if I can help it - just the fixes simply because I don't want to play my game his way.
I agree with you on the usage of Pes' stuff, though. Playing the game the way Pes does might not be so bad, if you knew *beforehand* what you were getting yourself into. Often, you don't... Because he often sneaks in features that he never mentions. But I've never before known him to sneak in features that only show if you use a specific *combo* of his mods... For a couple of years, I liked having those macro features around, so I had this mod in. But when I recently discovered how it was responsible for effing up gameplay in my sim's businesses, I had to make a choice what to get rid of: autosoc or macrotastics. The latter lost the game.
So I only use of his, what I *like*. And even then, all that I have of Pes' mods, loads first! Some of it may have some ok features, but if anything ever conflicts with another mod that I have, the other mod must be preferable!
For the longest time I didn't even know Pescado's mods snuck in extra stuff. It wasn't until I saw a post about the "annoying" body skill gain sims get from studying physiology that I learned that feature even existed! I'd had Pescado's "alfixes" mod installed from day 1 because it was supposedly critical, and that mod killed the skill gain so I'd entirely missed a feature of the game - and I'd always been confused about why sims got no benefit from studying physiology. Argh. So ever since then I'm wary of Pescado mods. Plus in general I like to use as few mods as possible, so getting a mod that does 10 extra things I don't need is not very appealing.
There's only two or three tiny small harmless mods by dickhurt in my game, for example. The rest is on the not-on-my-life list.
And I must admit that I have more of Pescado's mods than I actually like. But that number was once bigger, and I intend to make it smaller still. All his so-called 'soviet mods' for example (like Business Runs You, Bathroom Uses You and more stuff like that), have no place in my game.
That said, a "go clean your room!" command... you'd think it would've been kind of a no-brainer for EAxis to include something like that, standard. Maybe looking at the maid (or gardener or repairman?) and how that's coded, for inspiration and direction? Might it be as simple as locating that code, copying it, and making a pie menu option for it? ...probably not, but!! ...worth a look, right?
I don't blame any modder for making mods that suit their own gameplay style. It makes sense that they would. They just don't always suit my gameplay style, so I avoid the ones that don't.
Anyway, yeah, in theory it sounds like a somewhat simple mod to make. But I find that type of modding ridiculously frustrating, so it's not something I'm keen on doing myself.