Nuke (or Nerf) Food Nap?
So here's a question: Do you have Pescado's nouniprotect.package installed??? If so, GET RID OF IT! That is the only mod in the world that *causes* this behavior. And everyone *knows* that, because the description file *warns* about this (although it claims that this is a hilarious side effect)! Sims under the influence of that mod aren't as paranoid about protecting their motives as other sims.
Without that mod, Townies 'leave' and Dormies 'go to their room', long before their motives are this desperate, and there is no way you can keep them from leaving. They *will* go! And controlled sims will start complaining LOUDLY long before they're that desperate. They will usually no longer cooperate when even just one of their motives is in orange.
But if you do NOT have that mod, then I have to ask you two questions:
- How do you get two motives - Hunger and Energy - that far in the red?
And more importantly:
- Why are you such a Satanic ruler?
Because I've never seen my sims - controllable or otherwise - do any of these things. Once, one of my sims autonomously climbed onto the Excercise Bike, and didn't stop until it was too late. She tried to eat, decided that she was too tired, got up to go to her bed, and collapsed on the floor to gather some extremely uncomfortable rest. So now I restrict access to that bike for my sims, locking it away when I don't think they need it. That is NOT going to happen again in my game, unless I *want* it to happen!
I think that maybe now you start to suspect that I don't want to make this mod? You're right: I don't like this idea for a mod very much. Because in my game, there are no sims to test it on: my sims simply don't need it. I cannot undo things that I cannot see happening. I'm sorry!
But here's a novel idea: get and install my "No Starvation" mod. And then, when you've worked your sim to the bone, send them to bed first, so they gather energy *before* you have them eat.
Or try to convince me how or why this mod idea isn't so bad.