Have cloned object pull original textures and mesh
#1 17-03-2019 
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Hello lovely people. Hope this is the right place to ask this...

I'm doing some object hacking and I was wondering if there's an easy way to clone an object so that it will just repository to the original object. I'm basically only interested in changing the code a bit so I don't see any reason why I can't do this. I have found tutorials to map textures to new meshes but that method does not make much sense when the original model is untouched and being referenced from the original object.

Anyway just wondering if I'm missing something or if I need to use the roundabout method. Hope someone can help!

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#2 18-03-2019 
Is this for sims2? If so, I do know how to do this.

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#3 18-03-2019 
If your using the original mesh as well, I would suggest also ticking the box in object workshop that says "reference original mesh".

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#4 Yesterday 
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It is for sims 2, yes. Sorry I should have specified.

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#5 Yesterday 
In that case lunie is correct, tick the reference original mesh. I think you will then need to reference all the textures using the repository technique ( master / slave ) and then you will be able to remove all the textures and mmats from the package.

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Sorry, that is a members only option