Pizzatron's Big Sims 3 Adventure
#11 11-10-2021 
I'm lonely. Somebody else say something. Blush

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And now, Kileighney...gardening in her underwear.

Oh, don't act like you've never done that! Tongue

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Among a few other things (like special social interactions), the Supernatural Fan trait gives your Sim a minor Mood bonus every time he or she encounters a supernatural Sim.

My town has lots of supernaturals in it. That's why Kileighney's always so merry!

(Too bad she herself doesn't fuel her own Moodlet, or she might never be glum!)

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Not only do you get to pick each Sim's favorite food in TS3's CAS, they also show reactions when they sit down to their favorite food. They get a little pump-up to their Fun too.

Kileighney friggin' loves Autumn Salad!

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So...there are no spellbooks this time around. Now, witches increase their powers over magic with practice, practice, and more practice, from playing with magic to casting spells to engaging other witches in spellcasting duels.

Kileighney's just playing with magic here. It doesn't burn her magic gauge down and she can do it by herself, but the experience gain isn't all that much. But it's better than nothing.

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Uh oh. Here comes that Full Moon again.

The good news? Witches get to cast spells at halved costs to their magic power, and they recover lost power more quickly.

The bad news? Oh, ho ho ho ho....

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Well, there's a little more good news: this Lunacy Moodlet which adds +40 to your mood.

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Lunacy's downside is that your Sims flip out and go a little bit loopy here and there: freaking out at nothing, randomly hugging other Sims and randomly slapping other Sims. Keep your Sims on a short leash thenever Lunacy is in play.

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As for more bad news, did I mention zombies? Here they come to put Kileighney's defenses to the test!

(Also, Kileighney found another vampire. More good vibes, please!)

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Well, well, well! It seems that Kileighney has somehow learned from Carmilla's mistakes. Behold the mighty, mystic power of FENCE!

"Urgh! Me no find way to tasty garden plants! Why me no find way to tasty garden plants?"

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"Oh, hello there, zombies! How does my garden look from all the way over there?" Big Grin

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And lo, the sun rose and Kileighney's garden was perfectly healthy and intact, without a single zombie bite to show for the night of horror before!

Witches 1, Zombies 0.
(This post was last modified: 11-10-2021 02:43 AM by Pizzatron-9000.)

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#12 06-11-2021 
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So when a Sim gets 40,000 Aspiration Points, one of your Aspiration Reward options is a Philosopher's Stone which can either make non-playable ghosts playable or change objects placed on the Stone into gold ingots. As the ingots are worth around 150 Simoleons each, using the Philosopher's Stone on anything worth more than that is a bad idea.

So I had Marigold emptying all of the Iron Ingots (worth around $10 each) which she had collected onto the Stone, which was a fairly profitable way of cleaning out her Inventory. Then she accidentally screwed up and accomplished her greatest transformation yet by turning herself into gold.

Oops.


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Enter, the Grim Reaper and his catchy yet scary theme song.

It's very frustrating, but for whatever reason, none of my Sims thus far have been able to click on the Reaper and plead for a dying Sim's life, even though TS3's Wiki says that they can. Even though Marigold had two lovers with strong Relationships living in the same house, with both of them being readily available and at hand, neither one had the option to stop Grimmy from doing his job.

Like TS2, TS3 is not without its bugs and glitches.


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It's nice being able to play Simmy ghosts this time around; they can't run, but they can pass through walls and solid objects. And they're still color-coded and outfitted with certain special effects to reflect the means through which they died. And a shiny, golden ghost sure is pretty! Big Grin

(I'm still at a loss as to why ghosts still need to pee, poop, sleep and bathe, or how they can still WooHoo. Seeing as one of Marigold's lovers is a man, can a ghost successfully Try for Babies? Do I even want to find out? Confused )


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So I put Auricized Marigold into their spacious bathroom and gave the statue a fitting rename.


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I love that little artist credit! "Artist: Marigold Traut." Subject: Marigold Traut. Media Used: Gold, Her Own Body and a Wonky Philosopher's Stone. Big Grin

Her statue's worth $50,000, so I'm torn: Should I sell it, or should I keep it? Because the value of decorations in a room affects that room's rating and the Moodlets for any Sim in that room, which in this case is a "Beautifully Decorated" Moodlet with a +40 bonus to Mood.

What do you think? Sell Marigold, Cast in Gold or keep it?


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Then I put Marigold right back to work, trying to turn iron into gold. What's the Grim Reaper going to do? Kill her again? You can't kill what's already dead, right?

(Which begs the question: Can a Philosopher's Stone turn a ghost into gold? Could this be an everlasting gold mine here? I was wrong about the "Evil Witch perpetually feeding zombies to a Cowplant for everlasting youth" scheme, admittedly, but this could be something big and profitable!)


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And I spruced up their bathroom to make poor Marigold's auricized corpse the centerpiece of the room. But honestly, with a value of 50,000 Simoleons, I could stick her in the barest, dingiest, ugliest closet with the cheapest walls, floor and ceiling available and she would still give the room a Beautifully Decorated moodlet! Or so I suspect; I haven't actually tried sticking her statue into the ugliest room imaginable, you see.

But it's possible to resurrect a Sim by feeding Ambrosia to their ghost, and the only way to make Ambrosia is through a perfect 10 in Cooking (to learn the recipe for Ambrosia and to successfully cook it), a perfect 10 in Fishing (to catch a Deathfish), a 7 or higher in Gardening (to grow a Life Fruit plant), $12,000 to buy the recipe for Ambrosia from a bookstore and, of course, a successfully grown Life Fruit and a successfully caught Deathfish.

And it so happens that Marigold and Daisy both have the Green Thumb, Angler, Loves the Outdoors and Gatherer traits (so they're faster at learning both Gardening and Fishing, they can hang out in the wilderness longer and they're more likely to find Life Fruit seeds and Deathfish), Marigold also has the Natural Cook trait (so she learns Cooking faster, cooks better meals and burns the food less often), Daisy also has Handy (so she can learn Handiness faster and upgrade their stove to cook better meals — Ambrosia included, I hope — while keeping it and everything else in their home in good repair) and Karn has Flirty, Brave, Great Kisser, Charismatic and Athletic, which open up plenty of job promotions, pay raises, gains to Celebrity and chances to receive gifts of money and objects from his many lovers and admirers, while also giving him the option to fight burglars and greater chances of beating a burglar in a fight), so Karn is a big help with the household's income, making that $12,000 price tag less daunting to reach.

(All three of them are also Witches and they also have Alchemy skill, but I'm not sure whether or not those talents can help Sims overcome Death itself. Those talents do help fend off invading zombies while easily repairing their love triangle every time one of them gets jealous of the other two, but that's neither here nor there, especially since Relationships aren't any help in telling Grimmy to shove off in the first place!)

That has become my new quest: First, Marigold shall resurrect herself (with significant help from Karn and Daisy), and then the three of them shall resurrect every other ghost in the neighborhood. And then no one in Sunset Valley need ever fear the Grim Reaper's sting again!

Should I be laughing like a deranged mad scientist here? I'm not sure if that would be appropriate or not. But it feels appropriate. Tongue
(This post was last modified: 06-11-2021 06:26 AM by Pizzatron-9000.)

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#13 06-11-2021 
HI, CATHERINE! Big Grin

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So Karn went to the cemetery's mausoleum and, after one use of the Manage the Dead option there, I had all of the unclaimed headstones/tombstones/gravestones/whatchamacallits on their home lot.

One nice thing about TS3 is how the headstones and urns have a little doodad denoting the nature of the Sim's death: drowning, starvation, fire and so on. And the more Aspiration Points earned (including any points spent on Aspiration Rewards) up until the Sim died, the bigger and fancier their headstone or urn is. These folks didn't accomplish much (because I hadn't played them up until this point), but Marigold's headstone is pretty big and fancy; I'd show it off, but since she's roaming around as a ghost, her headstone's in her ghosty Inventory, I can't pull it out of her Inventory and plunk it down somewhere while she's floating around as a ghost and I'm not willing to send her to the Underworld (thereby making Marigold unplayable) just for a screenshot. Lo siento. You'll have to take my word for it, I guess. Tongue

What's not so nice about TS3 is how the game is simultaneously playing every other household in the neighborhood while I'm busy controlling and playing one household. Sure, it's a nod to realism and it prevents TS2's quirky little potentials like grandchildren reaching Elder age before their own grandparents do, but it's annoying when I switch households and find that my Sims have done all sorts of unauthorized things without my say-so! Jazz Freefeet married this fat slob when I wanted her to marry this movie star, Agnes Crumplebottom abandoned her house and moved in with the Goths, Doctor Malevolence is now bitter enemies with Zenon Roboto (despite my efforts to get those two to fall in love), the Wolfe family moved out of town (yes, it's now possible for Sims to change neighborhoods without corrupting your entire game, but lamentably, they can also do that autonomously), Gaston and Claudette Gourmando adopted a dog, and despite being a Dog Person, Jolene Lupina bought a cat to go with her three dogs, which are now five dogs because Champ had a puppy with Princess and another puppy with Lightning while I wasn't looking.

I don't mind my neighborhood's autonomous little developments — except when I do — but things get a bit annoying when I don't get any announcements about what's happening among my Sims when they're left to their own devices. But at least I do get an in-game notification when a Sim in another household (that I'm not currently playing) dies. "Karn is in mourning because Michael Bachelor just died in a fire." "Daisy is in mourning because Holly Alto just drowned to death." "Jolene is in mourning because Bessie Clavel just died from old age." HEY! TS3! Nobody's allowed to kill off my Sims but me, dadgummit! Dodgy

So I wasted no time in using the Philosopher's Stone to wrangle up the ghosts. Holly Alto is bugged (and I'll probably end up making a Help Request thread about that), but the Stone worked just fine on Hank Goddard, Michael Bachelor and Miraj Alvi. So their ghosts are part of the household and live undie afterlive exist in Karn and Daisy's (increasingly haunted) lakeside house now.


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The Sims 3: "Hey, Miraj! Lookin' good! I see that you've lost weight!"
Miraj Alvi: "I literally starved to death."
The Sims 3: "Keep up the good work, buddy!"

Meanwhile, Daisy and Marigold's attempts to cultivate the perfect Life Fruit came into some interesting developments with some fringe benefits...for example, meat quite literally growing on trees. Well, okay, not quite "literally". They're more like bushes.


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Steak plants.


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Hamburger plants.

Yum yum! Delish! Tongue

Which begs the question: Are these vegetarian meats, or are they not? "Vegetarian" is a Trait in TS3, after all.


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Death and ghostdom are hardly excuses for Sims to skip school, so Michael and Miraj still have to catch the bus to high school every weekday morning. Teen Sims also have Proms now. Both of them got some nice Prom photos, and Michael somehow made Prom King despite getting rejected for a dance or two! His crown is only worth 1 Simoleon, but it's the thought that counts. Not bad for a dead kid, eh? Wink


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I also bought and installed a copy of TS3: Generations. Among other things, Generations gives us a chemistry bench, sort of like what we had all the way back in TS1. Whether or not the chemistry bench still randomly turns Sims into rampaging Frankenstein Monsters remains to be seen, but it does raise Logic and using it can lead to the discoveries and concoctions of various potions. It's a nice alternative to telescopes and chessboards, at least.

The Sims 3: "Daisy has concocted a Radical Reparum Potion!"

That's great. What does it do?


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No, seriously, TS3. What does a Radical Reparum Potion do? You're not telling me anything here, TS3!


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On a random side note, Kileighney Hagg does not make an attractive zombie. But then, few Sims — if any — do.

Apparently there is a way to make permanent zombies in TS3, thanks to Alchemy. Whether or not those zombies can be made playable remains to be discovered, but perhaps I have enough incentive to try remaking my Zombies households from TS2 after all.... Confused
(This post was last modified: 06-11-2021 06:01 PM by Pizzatron-9000.)

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