Build: 1.0.0.1022
at Sep 27 2005,21:21:56

Object id: 94
name: N005_User00000 - Beta
Stack size: 7
Error: Transition to node that does not exist.
Iterations: 63
  Frame 6:
    Stack Object id: 96
    Stack Object name: Car - Spaceship - Locator
    Node: 256
    Tree: id 4107 name 'Get Out - Make Pregnant' version -32749
    from Spaceship
    Prim state: 0
    Params:    Locals: 0
  Frame 5:
    Stack Object id: 96
    Stack Object name: Car - Spaceship - Locator
    Node: 10
    Tree: id 4097 name 'Interaction - Get Out' version -32695
    from Spaceship
    Prim state: 0
    Params:    Locals: 0 96
  Frame 4:
    Stack Object id: 12
    Stack Object name: Telescope_Cheap - Bottom Left
    Node: 5
    Tree: id 281 name 'Wait For Notify' version 7
    from global
    Prim state: 1
    Params: 0 1    Locals:
  Frame 3:
    Stack Object id: 12
    Stack Object name: Telescope_Cheap - Bottom Left
    Node: 23
    Tree: id 8233 name 'Function - Main - Process Autonomy' version 51
    from PersonGlobals
    Prim state: 0
    Params:    Locals: 12 0
  Frame 2:
    Stack Object id: 94
    Stack Object name: N005_User00000 - Beta
    Node: 6
    Tree: id 8283 name 'Function - Main - Loop' version 91
    from PersonGlobals
    Prim state: 0
    Params: -143 20 1    Locals: 0
  Frame 1:
    Stack Object id: 94
    Stack Object name: N005_User00000 - Beta
    Node: 5
    Tree: id 8193 name 'Function - Main' version 69
    from PersonGlobals
    Prim state: 0
    Params:    Locals: -142 20
  Frame 0:
    Stack Object id: 94
    Stack Object name: N005_User00000 - Beta
    Node: 1
    Tree: id 4096 name 'Function - Main' version 2
    from N005_User00000
    Prim state: 0
    Params:    Locals:


Global Simulator Variables
Hour = 1
Day of Month = 16
Zoom Level(S/M/L) = 0
Selected Person ID = 94
Time Of Day = 2
Minute = 54
Second = 8
Month = 6
Year = 1997
Current Family = 1
Current House = 2
Unused = 0
Last GZ Button ID = 0
Budget Mod 10000 = 4690
Budget Div 10000 = 0
Current Language = 1
Speed = 2
Paused = 0
Held Sim Speed = -1
Mode = 0
Game Edition = 2000
Inhibit Move In = 0
Lot Has House = 1
Lot Size = 30
Current SKU = 1
Debug flags = 0
Tutorial State = 0
Indoor Tiles = 0
Days Running = 1
Maximum Day Number = 30
Free Will = 1
House radio station = 0
Interrupt On(Simless Build Mode in sims 1.x) = 0
Demo Flags(Machine Level in sims 1.x) = 0
Day Of Week = 1
Parental Control (non zero =  on) = 0
Current Interaction GUID = 5501
Utility Available Flags = 0
Utility Bill - Energy = 0
Utility Bill - Water = 0
Current Neighborhood ID = 5
Lot Zoning = 0
Allow Aging = 1
Last Neighborhood ID = 5
Lot Entry Method = 0
Cinematic Camera off/on = 0
Lot Value Div 1000 = 2
Lot Value Mod 1000 = 900
Objects Value Div 1000 = 6
Object Value Mod 1000 = 240
Max Visitors = 8
Object Error Flags = 0
Camera Busy = 0
Instant Write Once Flags = 1


My Object:
Interaction details for Person	N005_User00000 - Beta
Current Interaction
Name	Return Home
Index	1
TreeID	4097
Current Icon Object	96
Icon Table Index	0
Icon GUID	0


Person Data for Person N005_User00000 - Beta
0, Sitting? = 0
1, Money Amount over Head = 0
2, Personality Nice = 300
3, Personality  Active = 600
4, Personality ( Unused  - was Generousity) = 0
5, Personality Playful = 300
6, Personality Outgoing = 800
7, Personality Neat = 500
8, Current Outfit = 0
9, Cleaning Skill = 0
10, Cooking Skill = 0
11, Charisma Skill = 0
12, Mechanical Skill = 0
13, xxxi: Exercise ( Hot Date ) = 0
14, xxxi: Food ( Hot Date ) = 0
15, Creativity Skill = 0
16, xxxi: Parties  ( Hot Date ) = 0
17, Body Skill = 0
18, Logic Skill = 303
19, Group Talk State Flags = 0
20, xxxi: Style ( Hot Date ) = 0
21, ci: Current Interaction Index = 1
22, Gender Pref - Male = 0
23, Gender Pref - Female = 0
24, Job Data = 4
25, Interaction Data Field #1 = 0
26, ci: Sub Queue Interaction Count = 0
27, tick counter = 6026
28, Interaction Data Field #2 = 0
29, Motives Static? = 0
30, Censorship Flags = 0
31, neighbor id = 1
32, Person Type = 0
33, Priority = 100
34, Greet Status = 0
35, visitor schedule = 0
36, autonomy level = 50
37, route slot = 0
38, route multi slot index = 0
39, route status = 0
40, route goal = 12
41, Look At Object ID = 0
42, Look At Slot ID = 0
43, Look At State = 9900
44, Look At Time Remaining = 0
45, cn: Next Queued Interaction Index = 0
46, Aspiration = 1
47, Original Neat Personality Type = 500
48, Original Nice Personality = 300
49, Original Active Personality = 600
50, Original Outgoing Personality = 800
51, Original Playful Personality = 300
52, Sim UI Icon Flags = 0
53, FindBestAction result Interaction Object ID = 12
54, Memory Score = 82
55, route start slot = -1
56, School Grade = 0
57, Job Promotion Level = 0
58, Person Age = 19
59, Social Menu Obj ID = 0
60, skin color = 0
61, family number = 1
62, route result = 0
63, job performance = 0
64, Is Swimming? = 0
65, Gender(0=male/1=female) = 0
66, private = 0
67, lingering house number = 0
68, Ghost Flags (Routing Behavior) = 0
69, PTO = 0
70, zodiac = 1
71, non-interruptible = 0
72, cn: Next Queued Interaction Continuation? = 0
73, footprint extension = 0
74, Render Display Flags = 0
75, ci: Sub Queue Master Interaction Object ID = 0
76, ci: Sub Queue Master Interaction Index = 0
77, cn: Next Sub Queue Interaction Index = 0
78, cn: Next Sub Queue Interaction Object ID = 0
79, cn: Next Queued Interaction Object ID = 0
80, ci: Current Interaction Object ID = 96
81, Body Flags = 0
82, Fatness [0-1000] = 500
83, xxxi:Toddler Life Score(unused) = 0
84, xxxi:Child Life Score(unused) = 0
85, xxxi:Teen Life Score(unused) = 0
86, xxxi:Adult Life Score(unused) = 0
87, xxxi:Elder Life Score(unused) = 0
88, Voice Type = -127
89, Job Object GUID1 = 0
90, Job Object GUID2 = 0
91, Age Days Left = 27
92, Days in Previous Age = 26
93, Decay Hunger per Day = 0
94, Decay Comfort per Day = 0
95, Decay Bladder per Day = 0
96, Decay Energy per Day = 0
97, Decay Hygiene per Day = 0
98, unused( was Social Family Decay) = 0
99, Decay Social per Day = 0
100, Unused = 0
101, Decay Fun per Day = 0
102, ci: Current Running Interaction Index = 1
103, ci: Current Running Object ID = 96
104, Genetics Data 1 = 0
105, Genetics Data 2 = 0
106, Genetics Data 3 = 0
107, School Object GUID 1 = 0
108, School Object GUID 2 = 0
109, ci: Current Interaction GUID = 5500
110, Interactions Linked Deleted = 0
111, Romance Skill = 0
112, LocoWeight 0 = 28
113, LocoWeight 1 = 71
114, LocoPersonalityIndex = 0
115, LocoPersonalityWeight = 0
116, LocoMoodIndex = 0
117, LocoMoodWeight = 0
118, Motives Not Included in Mood = 3100
119, Outfit Source GUID1 = 0
120, Outfit Source GUID2 = 0
121, Environment Score Override = 0
122, Fitness Preference = 0
123, Pension = 0
124, i: Politics = 775
125, i: Money = 360
126, i: Environment = 10
127, i: Crime = 991
128, i: Entertainment = 531
129, i: Culture = 186
130, i: Food = 381
131, i: Health = 271
132, i: Fashion = 970
133, i: Sports = 791
134, i: Paranormal = 974
135, i: Travel = 152
136, i: Work = 469
137, i: Weather = 588
138, i: Animals = 400
139, i: School = 400
140, i: Toys = 400
141, i: Sci-Fi = 400
142, i: Unused = 0
143, i: Unused = 0
144, i: Unused = 0
145, i: Unused = 0
146, i: Unused = 0
147, i: Unused = 0
148, i: Unused = 0
149, i: Unused = 0
150, i: Unused = 0
151, i: Unused = 0
152, i: Unused = 0
153, i: Unused = 0
154, Unselectable Sim = 0
155, NPC Type = 0
156, Age Duration = 28
157, ci: Sub Queue Interaction Object ID = 0
158, Selection Flags = 1
159, Person Flags = 0
160, Aspiration Score = 9
161, Aspiration Reward Points Spent (/10) = 0
162, Aspiration Score Raw (/10) = 163
163, Mood Booster = 0
164, Current Interaction Joinable = 0
165, Unlinked? = 0
166, Interaction Autonomous = 1
167, Retired Job GUID1 = 0
168, Retired Job GUID2 = 0
169, Retired Job Level = 0

Motives:
0, Unused = 0
1, Unused = 0
2, Unused = 0
3, Mood = 42.4944
4, Mood+Mem = 42.4944
5, Energy = 18
6, Comfort = 59
7, Hunger = 33
8, Hygiene = 55
9, Bladder = 7
10, unused = 0
11, Sleep state = 0
12, Unused = 0
13, Environment = -15.9839
14, Social = 34
15, Fun = 69

Data:
0, graphic = 0
1, direction = 6
2, container id = 0
3, slot number = -1
4, allowed height flags = 97
5, wall adjacency flags = 0
6, Stop Base Interaction = 0
7, Niceness Score = 100
8, flags = -32696
9, footprint index = 0
10, route penalty = 0
11, object id = 94
12, target id = 0
13, wall placement flags = 0
14, Maintain Level = 0
15, Repair Level = 0
16, light source = 0
17, walk style = 0
18, sim age = 0
19, lead tile object ID = 94
20, tree table entry = 0
21, birth minute = 0
22, Door route blocker flags = 0
23, rotation notches = 1
24, birth hour = 8
25, lockout count = 0
26, Sitting Value = 0
27, weight = 150
28, support strength = 200
29, room = 0
30, room placement = 0
31, prep value = 0
32, cook value = 0
33, surface value = 0
34, Hidden Flags = 0
35, temperature = 0
36, dispose value = 0
37, wash dish value = 0
38, eating surface value = 0
39, dirty level = 0
40, flag field 2 = 160
41, current value = 0
42, placement flags = 2307
43, movement flags = 0
44, maximum grade = 0
45, birth year = 1997
46, birth month = 6
47, birth day = 15
48, age in months = 0
49, Trash Units = 0
50, hide interaction = 0
51, lighting contribution (0..100) = 0
52, primitive result = 0
53, portal penalty = 0
54, primitive result id = 0
55, Target Slot Count = 3
56, dry clothes value = 0
57, wash clothes value = 0
58, object version = 1
59, category = 0
60, simulate on pause = 0
61, serving surface value = 0
62, use count = 0
63, exclusive placement flags = 0
64, gardening value = 0
65, wash hands value = 0
66, function score = 50
67, slot count = 19
68, Shadow Type = 0
69, wall cutout flags = 0
70, Vehicle Speed = 0
71, Render Flags = 0
72, Render Alpha = 255
73, Render Red = 255
74, Render Green = 255
75, Render Blue = 255
76, Water Utility Usage Per Hour = 0
77, Energy Utility Usage  Per Hour = 0
78, Look At Score = 50
79, SemiAttribute Count = 32
80, Object Link Forward = 0
81, Object Link Backward = 0
82, Placement Flags 2 = 0
83, DaysTillBreak = -1
84, Flammibility = 0
85, Hurry Speed = 0
86, Crapness Score = 0
87, Disable All Interactions = 0

Attributes:
0, Visitor Type = 0
1, Misc Flags = 4096
2, Facial Expression = 0
3, Body Part - In Use Flags = 0
4, Current Motive = 5
5, Toddler Body Position = 0
6, Interaction Status(Out/In) = 1
7, Idle Torso Stance = 0
8, Sync Obj ID = 0
9, My Current Reaction ID = 0
10, React - Severity - Tweak = 0
11, React - Attenuation - Tweak = 0
12, Queued Reaction ID = 0
13, Queued Reaction Priority = 0
14, Death Type = 0
15, Patrick's Test Attribute = 0
16, Toddler - Talk Level = 0
17, Toddler - Teach To Walk Level = 0
18, Toddler - Potty Trained Level = 0
19, Pregnancy Data = 0
20, Cleaning Action = 0
21, Waiting For Reaper = 0
22, Alternate Visitor Controller ID = 0
23, zReserved for future use = 0
24, zReserved for future use = 0
25, zReserved for future use = 0
26, zReserved for future use = 0
27, zReserved for future use = 0
28, zReserved for future use = 0
29, zReserved for future use = 0
30, zReserved for future use = 0
31, zReserved for future use = 0
32, zReserved for future use = 0
33, zReserved for future use = 0
34, zReserved for future use = 0
35, zReserved for future use = 0
36, zReserved for future use = 0
37, zReserved for future use = 0
38, zReserved for future use = 0
39, zReserved for future use = 0
40, z-= Reserved for Global NPC use =- = 0
41, z-= Reserved for Global NPC use =- = 0
42, NPC - On the Job? = 0
43, NPC - Dismissed or Fired? = 0
44, NPC - Is Normal Sociable Sim? = 0
45, z-= Reserved for Global NPC use =- = 0
46, zReserved for -Private Use- = 0
47, zReserved for -Private Use- = 0
48, zReserved for -Private Use- = 0
49, zReserved for -Private Use- = 0
50, zReserved for -Private Use- = 0
51, zReserved for -Private Use- = 0
52, zReserved for -Private Use- = 0
53, zReserved for -Private Use- = 0
54, zReserved for -Private Use- = 0
55, zReserved for -Private Use- = 0
56, zReserved for -Private Use- = 0
57, zReserved for -Private Use- = 0
58, zReserved for -Private Use- = 0
59, zReserved for -Private Use- = 0
60, zReserved for -Private Use- = 0

Semi Global Attributes:
0, Idle - Anim - Priority Type = 2
1, Idle - Anim - Pose Type = 0
2, Idle - Anim - Last Non-Breathe = 51
3, Idle - Breathe Count = 0
4, Idle - Active = 0
5, Idle - Start/Yielding Stop no Trans = 0
6, Routing - Idle - Active = 0
7, Mouse Over - Active = 0
8, Routed Distance = 1
9, Dirty Diaper? = 0
10, Social Modifier (memories) = 0
11, Fitness Preference (attraction) = 0
12, Attraction Bonus (attraction) = 0
13, Locomotion Index 1 = 4
14, Locomotion Weight 1 = 15
15, Locomotion Index 2 = 6
16, Locomotion Weight 2 = 10
17, Stride 0 = 28
18, Stride 1 = 71
19, CAS Flags = 0
20, Idle - Anim - Times Played = 43
21, Conversation Object = 0
22, Last Outfit = 0
23, Estimated Route Distance = 0
24, Semi Misc Flags 1 = 8
25, Idle - Idle System Obj ID = 184
26, For deviancy? = 0
27, Motive Decay Increase % = 0
28, Skill Inc Increase % = 0
29, Mouse Over - Last Check = 309
30, Mouse Over - Start Time = 307
31, Route off door loops = 7

Arrays:
0, , num entries = 0
1, , num entries = 0
2, , num entries = 0
3, , num entries = 0
4, , num entries = 0
5, , num entries = 0
6, , num entries = 0
7, , num entries = 0
8, , num entries = 0
9, , num entries = 0
10, , num entries = 0
11, , num entries = 0
12, , num entries = 0
13, , num entries = 0
14, , num entries = 0
15, , num entries = 0
16, , num entries = 0
17, , num entries = 0
18, , num entries = 0
19, , num entries = 0

Temps:
0 = 0
1 = 1
2 = 7
3 = 0
4 = 15232
5 = 94
6 = 94
7 = 0


Inventory contents:

Global Inventory

Counted Tokens
Singular Tokens
Lot Inventory

Counted Tokens
Token GUID -1928591329
Token Flags 0
Token Count : 1
Token Category : 0

Singular Tokens
Token GUID 1286782199
Token Flags 0
Token Property 0: 0
Token Property 1: 7
Token Property 2: 22

Family Inventory

Counted Tokens
Singular Tokens
Personal Inventory for Person N005_User00000 - Beta

Counted Tokens
Singular Tokens
Token GUID -1378381535
Token Flags 3
Token Property 0: 0
Token Property 1: 1997
Token Property 2: 6
Token Property 3: 15
Token Property 4: 1
Token Property 5: 14437
Token Property 6: 28115
Token Property 7: 50
Token Property 8: 0
Token Property 9: 25
Token Property 10: 25
Token Property 11: 5

Token GUID 210552709
Token Flags 3
Token Property 0: 0
Token Property 1: 1997
Token Property 2: 6
Token Property 3: 15
Token Property 4: 1
Token Property 5: 14437
Token Property 6: 28115
Token Property 7: 75
Token Property 8: 10
Token Property 9: 25
Token Property 10: 50
Token Property 11: 5

Token GUID -863386552
Token Flags 3
Token Property 0: 0
Token Property 1: 1997
Token Property 2: 6
Token Property 3: 15
Token Property 4: 1
Token Property 5: 14437
Token Property 6: 28115
Token Property 7: 100
Token Property 8: 10
Token Property 9: 25
Token Property 10: 75
Token Property 11: 1

Token GUID 766855907
Token Flags 3
Token Property 0: 0
Token Property 1: 1997
Token Property 2: 6
Token Property 3: 15
Token Property 4: 1
Token Property 5: 14437
Token Property 6: 28115
Token Property 7: 75
Token Property 8: 5
Token Property 9: 25
Token Property 10: 50
Token Property 11: 1

Token GUID 213119667
Token Flags 0
Token Property 0: 0
Token Property 1: 1

Token GUID 1840669485
Token Flags 3
Token Property 0: 0
Token Property 1: 1997
Token Property 2: 6
Token Property 3: 15
Token Property 4: 1
Token Property 5: -127
Token Property 6: 7462
Token Property 7: 50
Token Property 8: 5
Token Property 9: 25
Token Property 10: 25
Token Property 11: 5
Token Property 12: 1

Token GUID -1912332203
Token Flags 0

Token GUID -1934946261
Token Flags 3
Token Property 0: 4
Token Property 1: 1997
Token Property 2: 6
Token Property 3: 16
Token Property 4: 1
Token Property 5: 5769
Token Property 6: -13232
Token Property 7: -100
Token Property 8: 10
Token Property 9: 25
Token Property 10: -100
Token Property 11: 6

Token GUID 1300958403
Token Flags 0
Token Property 0: 0
Token Property 1: 0
Token Property 2: 0
Token Property 3: 0
Token Property 4: 0
Token Property 5: 0
Token Property 6: 1


Current Stack Object:

Data:
0, graphic = 0
1, direction = 4
2, container id = 0
3, slot number = -1
4, allowed height flags = 17
5, wall adjacency flags = 0
6, Stop Base Interaction = 0
7, Niceness Score = 100
8, flags = 0
9, footprint index = 0
10, route penalty = 0
11, object id = 96
12, target id = 0
13, wall placement flags = 0
14, Maintain Level = 0
15, Repair Level = 0
16, light source = 0
17, walk style = 0
18, sim age = 0
19, lead tile object ID = 96
20, tree table entry = 0
21, birth minute = 34
22, Door route blocker flags = 0
23, rotation notches = 2
24, birth hour = 22
25, lockout count = 0
26, Sitting Value = 0
27, weight = 0
28, support strength = 200
29, room = 0
30, room placement = 0
31, prep value = 0
32, cook value = 0
33, surface value = 0
34, Hidden Flags = 0
35, temperature = 0
36, dispose value = 0
37, wash dish value = 0
38, eating surface value = 0
39, dirty level = 0
40, flag field 2 = 32
41, current value = 0
42, placement flags = 3
43, movement flags = 0
44, maximum grade = 0
45, birth year = 1997
46, birth month = 6
47, birth day = 15
48, age in months = 0
49, Trash Units = 1
50, hide interaction = 0
51, lighting contribution (0..100) = 0
52, primitive result = 0
53, portal penalty = 0
54, primitive result id = 0
55, Target Slot Count = 0
56, dry clothes value = 0
57, wash clothes value = 0
58, object version = 0
59, category = 3
60, simulate on pause = 0
61, serving surface value = 0
62, use count = 1
63, exclusive placement flags = 0
64, gardening value = 0
65, wash hands value = 0
66, function score = 0
67, slot count = 4
68, Shadow Type = 0
69, wall cutout flags = 0
70, Vehicle Speed = 0
71, Render Flags = 0
72, Render Alpha = 255
73, Render Red = 255
74, Render Green = 255
75, Render Blue = 255
76, Water Utility Usage Per Hour = 0
77, Energy Utility Usage  Per Hour = 0
78, Look At Score = 40
79, SemiAttribute Count = 12
80, Object Link Forward = 0
81, Object Link Backward = 0
82, Placement Flags 2 = 0
83, DaysTillBreak = -1
84, Flammibility = 0
85, Hurry Speed = 0
86, Crapness Score = 0
87, Disable All Interactions = 0

Attributes:
0, Abductee = 0
1, Hovering = 0
2, Time to Leave? = 1
3, Cinematic State = 2
4,  = 0
5,  = 0
6,  = 0
7,  = 0

Semi Global Attributes:
0, Source Portal = 0
1, Arrival Hour = 0
2, Leaving? = 0
3, Last Dist to Stop = 0
4, Exclusive = 1
5, Purpose = 0
6, Controller Object = 0
7, Ctrl Interaction Index = 0
8, Family ID = 0
9, Driver nID = 0
10, Last Time of Day = 0
11, Seat Use Flags = 0

Arrays:

Temps:
0 = 0
1 = -1
2 = 0
3 = 0
4 = 0
5 = 0
6 = 0
7 = 0


Lot Object Dump

Object Name : Memory - Knowledge - Alien Abduction id : 14
Object Name : Car - Spaceship - Locator - STUB id : 164
Object Name : Car - Spaceship - Locator id : 96
Object Name : Destination - For Go Here & Shoo id : 191
Object Name : Newspaper id : 36
Object Name : Routing - Idle id : 31
Object Name : Controller - Chat id : 33
Object Name : Telescope_Cheap - Top Left id : 93
Object Name : Telescope_Cheap - Top Right id : 37
Object Name : Telescope_Cheap - Bottom Right id : 35
Object Name : Telescope_Cheap - Bottom Left id : 12
Object Name : Routing - Look At id : 186
Object Name : Idle - System id : 184
Object Name : Emitter - Be Greeted id : 13	Contained within object id	94
Object Name : Head Slots Holder id : 145	Contained within object id	94
Object Name : N005_User00000 - Beta id : 94
Object Name : JobData - Adult - Slacker id : 92
Object Name : JobData - Adult - Science id : 91
Object Name : JobData - School - Private id : 90
Object Name : JobData - School - Public id : 89
Object Name : JobData - Adult - Politics id : 88
Object Name : JobData - Adult - Military id : 87
Object Name : JobData - Adult - Medicine id : 86
Object Name : JobData - Adult - Law Enforcement id : 85
Object Name : JobData - Adult - Culinary id : 84
Object Name : JobData - Adult - Criminal id : 83
Object Name : JobData - Adult - Business id : 82
Object Name : JobData - Adult - Athletics id : 81
Object Name : JobData - Teen Elder - Slacker id : 80
Object Name : JobData - Teen Elder - Science id : 79
Object Name : JobData - Teen Elder - Politics id : 78
Object Name : JobData - Teen Elder - Military id : 77
Object Name : JobData - Teen Elder - Medicine id : 76
Object Name : JobData - Teen Elder - Law Enforcement id : 75
Object Name : JobData - Teen Elder - Culinary id : 74
Object Name : JobData - Teen Elder - Criminal id : 73
Object Name : JobData - Teen Elder - Business id : 40
Object Name : JobData - Teen Elder - Athletics id : 39
Object Name : Tub - Value 0,0 id : 15
Object Name : Tub - Value 0,1 id : 8
Object Name : Food -  Wants Verify Controller id : 10
Object Name : Lamp - Wall - Value 2 id : 274
Object Name : Door - 1 Tile - Beveled Glass 0,1 id : 273
Object Name : Door - 1 Tile - Beveled Glass 0,0 id : 272
Object Name : Window - Plate Glass Diagonal id : 269
Object Name : Window - Plate Glass Diagonal id : 259
Object Name : Window - Plate Glass - Wide - 0,1 id : 248
Object Name : Window - Plate Glass - Wide - 0,0 id : 245
Object Name : Window - Plate Glass Diagonal id : 236
Object Name : Window - Plate Glass Diagonal id : 232
Object Name : Window - Plate Glass - Wide - 0,1 id : 222
Object Name : Window - Plate Glass - Wide - 0,0 id : 47
Object Name : Window - Double Hung 0,1 id : 42
Object Name : Window - Double Hung 0,0 id : 41
Object Name : Toilet - Cheap id : 257
Object Name : Sink - Cheap id : 252
Object Name : Stove - Cheap - 0,0 id : 234
Object Name : Stove - Cheap - 0,1 id : 230
Object Name : Sink - Counter - Value id : 196	Contained within object id	185
Object Name : Counter - Value id : 185
Object Name : Counter - Value id : 172
Object Name : Counter - Value id : 138
Object Name : MailBox id : 16
Object Name : Trash Can - Outside id : 11
Object Name : Controller - Aspiration Score Decay id : 34
Object Name : Wants - Check Trees id : 7
Object Name : Controller - Move In Cinematic id : 192
Object Name : Lamp - Wall - Sconce - Clamshell id : 158
Object Name : Window - Plate Glass - Regular - 0,1 id : 227
Object Name : Window - Plate Glass - Regular - 0,0 id : 225
Object Name : Window - Plate Glass - Regular - 0,1 id : 224
Object Name : Window - Plate Glass - Regular - 0,0 id : 221
Object Name : Window - Plate Glass - Regular - 0,1 id : 220
Object Name : Window - Plate Glass - Regular - 0,0 id : 43
Object Name : Window - Double Hung 0,1 id : 32
Object Name : Window - Double Hung 0,0 id : 30
Object Name : Television - Channel - Childrens id : 182
Object Name : Television - Channel - Food id : 157
Object Name : Television - Channel - Music id : 155
Object Name : Television - Channel - SBN id : 154
Object Name : Television - Channel - Workout id : 152
Object Name : Controller - Short Term Memory Effects id : 143
Object Name : Phone Call - Headmaster Visit id : 18
Object Name : Door - 1 Tile - Walnut Arch 0,1 id : 193
Object Name : Door - 1 Tile - Walnut Arch 0,0 id : 189
Object Name : Door - 1 Tile - Walnut Arch 0,1 id : 188
Object Name : Door - 1 Tile - Walnut Arch 0,0 id : 187
Object Name : Stair Modular - Balustrade - No Railings - Bridge id : 181
Object Name : Stair Modular - Balustrade - No Railings - Bridge id : 180
Object Name : Stair Modular - Balustrade - No Railings - Bridge id : 179
Object Name : Stair Modular - Balustrade - No Railings - Bridge id : 178
Object Name : Stair Modular - Deck - Hi Cutout id : 177
Object Name : Stair Modular - Balustrade - No Railings - Bridge id : 176
Object Name : Stair Modular - Balustrade - No Railings - Bridge id : 175
Object Name : Stair Modular - Balustrade - No Railings - Bridge id : 174
Object Name : Stair Modular - Balustrade - No Railings - Bridge id : 168
Object Name : Stair Modular - Deck - Hi Cutout id : 167
Object Name : Stair Modular - Balustrade - No Railings - Bridge id : 166
Object Name : Stair Modular - Balustrade - No Railings - Bridge id : 153
Object Name : Stair Modular - Balustrade - No Railings - Bridge id : 151
Object Name : Stair Modular - Balustrade - No Railings - Bridge id : 150
Object Name : Stair Modular - Deck - Hi Cutout id : 149
Object Name : Stair Modular - Balustrade - No Railings - Bridge id : 148
Object Name : Stair Modular - Balustrade - No Railings - Bridge id : 147
Object Name : Stair Modular - Balustrade - No Railings - Portal - A id : 146
Object Name : Stair Modular - Deck - Hi Stub id : 144
Object Name : Window - Privacy - 0,1 id : 288
Object Name : Window - Privacy - 0,0 id : 285
Object Name : Window - Privacy - 0,1 id : 284
Object Name : Window - Privacy - 0,0 id : 282
Object Name : Window - Quaint - Diagonal id : 279
Object Name : Door - 1 Tile - Walnut 0,1 id : 235
Object Name : Door - 1 Tile - Walnut 0,0 id : 213
Object Name : Stair Modular - Deck - Hi Stub id : 212
Object Name : Stair Modular - Balustrade - No Railings - End id : 211
Object Name : Stair Modular - Deck - Hi Cutout id : 210
Object Name : Stair Modular - Balustrade - No Railings - Bridge id : 209
Object Name : Stair Modular - Balustrade - No Railings - Bridge id : 208
Object Name : Stair Modular - Balustrade - No Railings - Portal - A id : 207
Object Name : Stair Modular - Deck - Hi Stub id : 206
Object Name : Stair Modular - Deck - Hi Stub id : 205
Object Name : Stair Modular - Balustrade - No Railings - End id : 204
Object Name : Stair Modular - Deck - Hi Cutout id : 202
Object Name : Stair Modular - Balustrade - No Railings - Bridge id : 199
Object Name : Stair Modular - Balustrade - No Railings - Bridge id : 197
Object Name : Stair Modular - Balustrade - No Railings - Portal - A id : 173
Object Name : Stair Modular - Deck - Hi Stub id : 171
Object Name : Stair Modular - Deck - Hi Stub id : 170
Object Name : Stair Modular - Balustrade - No Railings - End id : 169
Object Name : Stair Modular - Deck - Hi Cutout id : 165
Object Name : Stair Modular - Balustrade - No Railings - Bridge id : 162
Object Name : Stair Modular - Balustrade - No Railings - Bridge id : 161
Object Name : Stair Modular - Balustrade - No Railings - Portal - A id : 159
Object Name : Stair Modular - Deck - Hi Stub id : 99
Object Name : Wants - Controller id : 163
Object Name : Zits Controller id : 156
Object Name : Food - Toddler Mush - Menu id : 160
Object Name : Window - Plate Glass - Regular - 0,1 id : 260
Object Name : Window - Plate Glass - Regular - 0,0 id : 258
Object Name : Door - 1 Tile - Value 0,1 id : 241
Object Name : Door - 1 Tile - Value 0,0 id : 239
Object Name : Door - 1 Tile - Value 0,1 id : 238
Object Name : Door - 1 Tile - Value 0,0 id : 218
Object Name : Personality - Serious id : 142
Object Name : Personality - Active id : 141
Object Name : Personality - Lazy id : 104
Object Name : Personality - Outgoing id : 100
Object Name : PlumbBob id : 140	Contained within object id	145
Object Name : Controller - Emit - Timing id : 139
Object Name : Phone Work - Call in Sick - Normal id : 137
Object Name : Phone Work - Quit Job id : 136
Object Name : Phone Work - Retire id : 135
Object Name : Phone Transport - Invite to Community Lot id : 134
Object Name : Phone Transport - Taxi id : 133
Object Name : Phone Call - Crank Call id : 132
Object Name : Phone Call - Sim Calls id : 131
Object Name : Phone Call - Sneak Out id : 130
Object Name : Phone Service - Adoption id : 129
Object Name : Phone Service - Bartender id : 128
Object Name : Phone Service - Exterminator id : 127
Object Name : Phone Service - Gardener id : 126
Object Name : Phone Service - Maid id : 125
Object Name : Phone Service - Nanny id : 124
Object Name : Phone Service - Repair id : 123
Object Name : Phone Party - Birthday Party id : 122
Object Name : Phone Party - Golden Anniversary id : 121
Object Name : Phone Party - Party id : 120
Object Name : Phone Party - Wedding id : 119
Object Name : Phone Emergency - Fire  id : 118
Object Name : Phone Emergency - Medical id : 117
Object Name : Phone Emergency - Missing Sim id : 116
Object Name : Phone Emergency - Police id : 115
Object Name : Phone Delivery - Groceries id : 114
Object Name : Phone Delivery - Pizza id : 113
Object Name : Personality - Sloppy id : 112
Object Name : Personality - Shy id : 111
Object Name : Personality - Playful id : 110
Object Name : Personality - Nice id : 109
Object Name : Personality - Neat id : 108
Object Name : Personality - Mean id : 107
Object Name : Controller - Visitor id : 106
Object Name : Controller - NPC id : 105
Object Name : Controller - Relationship Decay id : 103
Object Name : Controller - Weather id : 102
Object Name : Visit Generator id : 101
Object Name : Controller - Maintenance id : 98
Object Name : Global Sim - Temp Array id : 97
Object Name : Job Finder id : 95
Object Name : Food - TV Dinner - Menu id : 72
Object Name : Food - Turkey - Menu id : 71
Object Name : Food - Toaster Pastry - Menu id : 70
Object Name : Food - Spaghetti - Menu id : 69
Object Name : Food - Sandwich - Lunch Meat - Menu id : 68
Object Name : Food - Sandwich - Grilled Cheese - Menu id : 67
Object Name : Food - Salmon - Menu id : 66
Object Name : Food - Pork Chop - Menu id : 65
Object Name : Food - Pancakes - Menu id : 64
Object Name : Food - Omelette - Menu id : 63
Object Name : Food - Mac & Cheese - Menu id : 62
Object Name : Food - Lobster Thermador - Menu id : 61
Object Name : Food - Dessert - Layer Cake - Menu id : 60
Object Name : Food - Grill - Ribs - Menu id : 59
Object Name : Food - Grill - Hotdog - Menu id : 58
Object Name : Food - Grill - Hamburger - Menu id : 57
Object Name : Food - Dessert - Gelatin - Menu id : 56
Object Name : Food - Drink - Juice - Menu id : 55
Object Name : Food - Drink - Instant Meal - Menu id : 54
Object Name : Food - Chili Con Carne - Menu id : 53
Object Name : Food - Chef Salad - Menu id : 52
Object Name : Food - Cereal - Menu id : 51
Object Name : Food - Dessert - Baked Alaska - Menu id : 50
Object Name : Food - Bag - Cookies - Menu id : 49
Object Name : Food - Bag - Chips - Menu id : 48
Object Name : VideoGame - CD - Sim City 4 id : 46
Object Name : VideoGame - CD - Bustin Out id : 45
Object Name : VideoGame - CD - SSX3 (Default Game) id : 44
Object Name : Controller - NPC Social Worker id : 29
Object Name : Controller - Scenarios id : 27
Object Name : Pool - Controller id : 26
Object Name : Controller - Lot Transitions id : 25
Object Name : Controller - Light id : 24
Object Name : Controller - Inheritance id : 23
Object Name : Fitness - Controller id : 22
Object Name : Controller - Disease id : 21
Object Name : Controller - NPC Pool id : 20
Object Name : Controller - Locomotion id : 19
Object Name : Controller - Age id : 17
Object Name : Accessory - Glass - Water - MENU id : 9
Object Name : Portal - Pedestrian id : 6
Object Name : Portal - Pedestrian id : 5
Object Name : Portal - Car - Stop id : 4
Object Name : Portal - Car - Start id : 3
Object Name : Portal - Car - Service Stop id : 2
Object Name : Portal - Car - Service Start id : 1


Dumping all current cheats
activeDeviceDisplayMode = 800x600x32x60
activeDeviceList     = 1;0;ATI Radeon HD 5700 Series;1002;68be;1132;8.17.10.1132, GUID: D7B71EE2-2BFE-11CF-9770-42C1BEC2C535;
activeDeviceNum      = 0
activeDeviceUseSoftwareRasterizer = false
allObjectLightsOn    = false
allowCustomContent   = true
AmbienceVolume       = 100
animationCacheSize   = 6
animationFrameSampling = false
animationLOD         = false
animationPermanentCache = true
animationPrediction  = true
animationTimerIsMaster = true
antialiasingQuality  = 0
antialiasingSupport  = 1
AudioPerformance     = 2
autoCentering        = true
autoLogin            = false
bumpMapping          = true
CameraDriftCamEnabled = true
CameraNeighborhoodFlythroughEnabled = true
CameraSpecialEventEnabled = false
carsCompact          = false
carsEnabled          = true
carsOnRight          = true
causticsEnabled      = true
checkForPatch        = true
chooseCameraSpecialEventEnabled = true
configParserErrorCode = 0
constrainFloorElevation = true
creatingLotTemplate  = false
cutawayForSelectedSim = true
cutawayMemorySize    = 3
cutawayOutside       = true
debugCinematics      = false
debugDirtyTiles      = false
debugRenderRes       = 1
defaultResHeight     = 768
defaultResWidth      = 1024
deviceLocalVideoMemorySizeDefault = 788529152
deviceVsynch         = true
displayLookAtBoxes   = false
displayLotImposters  = true
displayMissingAnimations = false
displayNeighborhoodFlora = true
displayNeighborhoodProps = true
displayNeighborhoodRoads = true
displayNeighborhoodRoadsWithModel = true
displayNeighborhoodWater = true
displayPaths         = false
dynamicRenderStrategy = 2
edgeScrolling        = true
edithConfigFlags     = 1
effectLODSoftChange  = true
effectMaxTimeDelta   = 0
effectPriorityLevel  = 3
enableDriverMemoryManager = false
enablePostProcessing = false
enableSnapshot       = true
enumerateMultisampleLevels = true
fenceSectorSize      = 2
flagSkinnedObjects   = false
floorAndWallNormalMapping = true
freeWill             = true
FXVolume             = 100
geomBoneInfluenceThreshold = 0.01
geomCheckGeomDataIntegrity = false
geomGeneratedTangentSpaceNormalLineLength = 0.1
geomGenerateTangentSpaceNormalLines = 0
geomGenerateTangentSpaceSxT = false
geomMaxBoneInfluencesPerVertex = 4
geomMaxMorphTargetDeltasPerVertex = 4
geomMorphTargetDeltaThreshold = 0.001
geomPerBoneBoundBlendWeightThreshold = 0.9
gpuCompositing       = false
guob                 = true
heightMapShadows     = true
horzedgescrollrate   = 0.5
ignoreImageDataSizeReductionOnLoad = false
imageDataSizeReductionOnLoad = 0
incrementalLighting  = true
integratedShadows    = false
interrupt            = false
lastLoadedNeighborhood = Tester
lerpLights           = true
lightBoundsInflate   = 3
lightingEnabled      = true
lightingQuality      = 3
lightOpenGLStyle     = false
lightRadianceRangeCutoff = 0.075
liveCameraConstraints = true
livePIP              = true
livePIPDefault       = true
lmReserveBorderTiles = true
lodOverride          = 0
lotInfoAdvancedMode  = false
lotTerrainCanvas     = true
lotTerrainLighting   = true
lotTerrainPaints     = true
lotWater             = true
lotWindowFillColor   = (0,0,0,1)
maxNumOfVisitingSims = 8
maxParticlesTarget   = 10000
maxResHeight         = 1200
maxResWidth          = 1600
maxTerrainGrade      = 5
morph                = true
MusicVolume          = 40
neighborhoodWindowFillColor = (0.5,0.5,0.5,1)
nhoodWaterReflection = true
NoLegacySounds       = true
noStupidIFFUnlocking = false
objectShadows        = true
optimizedDiffusion   = true
optimizeMeshes       = true
optionAnimationSamplingLevel = 2
optionDirtyRect      = 2
optionEffectsQuality = 3
optionFullscreenFadeEffect = 1
optionLightingOptimizations = 3
optionLightingQuality = 3
optionLivePIP        = 1
optionMaterialDetail = 3
optionObjectDetail   = 3
optionObjectHiding   = 0
optionOpaqueUI       = 0
optionReflection     = 1
optionScreenModeResolution = 3
optionShadows        = 3
optionSimulatorControls = 3
optionSoundQuality   = 3
optionSpecialEventCamera = 1
optionTurbo          = 2
particleDamping      = 0
particleDensity      = 1
particleLODOffset    = 0
particleScale        = 1
particleSizeThreshold = 1
perfAddLights        = true
perfEnableMorphing   = true
perfEnableSkinning   = true
perfLightCaching     = true
perfRenderParts      = true
poolSurfaces         = true
portalLighting       = true
presentWorkaround    = true
propertyRevision     = 6
quickTips            = true
reduceBoneWeights    = false
reflectionWithExtraViewer = true
renderInsideObjectOnlyOnSelectedSimLevel = true
renderInsideVisibleObjects = 0
renderOpaqueUI       = false
renderSelectedSimLevel = false
reparseShaders       = false
rotateCameraSims1Mode = false
ShowLotPackageFilename = false
ShowTutorialWelcome  = true
simInBackground      = false
simpleTerrain        = false
simShadows           = true
skipTangentsInVertexData = false
sleepInBackground    = true
snapObjectsToGrid    = true
snapshotPictureQuality = 2
snapshotPictureSize  = 2
soundDetail          = 2
SoundMasterGroupAmbienceEnabled = true
SoundMasterGroupFXEnabled = true
SoundMasterGroupMusicEnabled = true
SoundMasterGroupVoxEnabled = true
specHighlights       = true
startingNeighborhood = Pleasantview
testingcheatsenabled = true
testLightingUpdates  = false
unevenTilesFloorable = true
useDirtyTiles        = true
useEffects           = true
useLODs              = false
usePixelAspectRatio  = true
useRenderTextures    = true
UseShaders           = true
useTurboRect         = true
vertedgescrollrate   = 0.5
videoCaptureAudioOn  = true
videoCaptureMaxRecordingSeconds = 60
videoCaptureQuality  = 1
videoCaptureSize     = 1
visitedNeighborhoods = UNKNOWN TYPE 0xad9a861e
VOXVolume            = 100
vs2LoopsFunctional   = false

