BO - Random Job Offer
  
  
						
				
	
	
		
		
	
	
	
				 
	
			
			
	
			
				
					
		
				
					
    
		
			
                
			
	
		
        
			
				
				
			
        
			
		
		
    
		
			
	
			
            
		
        
			
				
				
			
        
			
		
		
    
		
			
                
			
	
		
        
			
				
				
			
        
			
		
		
			
	
		
	
		In real life, the number of Job offers isn't the same every day, so why would they be in-game? It doesn't make sense. So, in response to a request from ZephyrZodiac, I created 'BO - Random Job Offer'. This mod will cause the number of jobs available to be randomized in the following manner:
A new Lot-based Token was created that holds a random value. Every morning, when the newspaper is delivered, that Token is destroyed. The first sim to look for a job that day, will cause a new random number to be rolled and stored in the token. All subsequent Job searches on that lot during that day, will all use that number to determine how many jobs are available.
For computer:
0 jobs: 40%
1 job: 17.5%
2 jobs: 12.5%
3 jobs: 11%
4 jobs: 10%
5 jobs: 9%
For newspaper:
0 jobs: 50%
1 job: 21%
2 jobs: 16%
3 jobs: 13%
The percentages are rough estimates...
This should work with FT or better. No guarantees if you don't have at least FT, though...
Update Jan 21, 2011: AncientHighway was correct; a "no more jobs" dialog would appear if sims were just READING the paper. I forgot to include a test to bypass the job-counter if sims are simply reading. In version 1.1, this PHAIL has now been corrected. Redownload is recommended.
Extra: There's now also the EQO version: EQO stands for EQual Opportunities, and it means that in newspapers there's 25% chance of no jobs, 25% chance of 1 job, etc. For computers, the chances are 16.6% each.
	
	
	A new Lot-based Token was created that holds a random value. Every morning, when the newspaper is delivered, that Token is destroyed. The first sim to look for a job that day, will cause a new random number to be rolled and stored in the token. All subsequent Job searches on that lot during that day, will all use that number to determine how many jobs are available.
For computer:
0 jobs: 40%
1 job: 17.5%
2 jobs: 12.5%
3 jobs: 11%
4 jobs: 10%
5 jobs: 9%
For newspaper:
0 jobs: 50%
1 job: 21%
2 jobs: 16%
3 jobs: 13%
The percentages are rough estimates...
This should work with FT or better. No guarantees if you don't have at least FT, though...
Update Jan 21, 2011: AncientHighway was correct; a "no more jobs" dialog would appear if sims were just READING the paper. I forgot to include a test to bypass the job-counter if sims are simply reading. In version 1.1, this PHAIL has now been corrected. Redownload is recommended.
Extra: There's now also the EQO version: EQO stands for EQual Opportunities, and it means that in newspapers there's 25% chance of no jobs, 25% chance of 1 job, etc. For computers, the chances are 16.6% each.
Download link
			
Filesize 1.62 KB |
File Name BO - Random Job Offer v1.1.zip | # of Downloads 1,248
File Updated 21-01-2011
Filesize 1.62 KB | File Name BO - Random Job Offer EQO.zip | # of Downloads 618
 
  
			
		
		File Updated 21-01-2011
Filesize 1.62 KB | File Name BO - Random Job Offer EQO.zip | # of Downloads 618
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Comments
				
            
                
#5
         
            
            
                27-12-2010         
            
        
        - Guest
 
				Thought I'd give this a try.  When my sims read the paper, not look for a job, the dialog pops up saying no more jobs.  It appears to be okay on the other paper options though.
AH
AH
            
                
#6
         
            
            
                27-12-2010         
            
        
        
				Hmm, that's odd; I'll have to look at that. Just in case: are you using any other mods that may affect newspapers in any way?
			
			
        
            
                
#7
         
            
            
                28-12-2010         
            
        
        - Guest
 
				No conflicts with your mod.  Maybe a slim possibility my YA jobs are interfering, but I know they don't touch the Read option and I use a custom Job Category ID for them.
AH
AH
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