What is in your UserStartup.cheat file?
#1 09-05-2012 
User Start up Cheats - I never used them until I started to build, and now I just have the standard cheats aliased - 45 degrees rotation, move objects on off, snap objects to grid and testing cheats on off.

There are LOTS more though - some I have no idea what they do.

What do you have in your startup cheats? Any interesting ones?

#2 09-05-2012 
I have: 45 degrees, moveobjects on, snapobjects to grid
And am going to add change lot zoning ones too.

Thanks to Lee, otherwise I would never have known user cheats evene existed and it makes it so much easier and quicker now!
Karen Lorraine, proud to be a member of LeeFish since Jan 2012.

#3 09-05-2012 
My favourite is ShowCatalogEPFlags - it (predictably) shows which EP an object is from. Saves you from having to remember it yourself. Smile

I start my game with testing cheats, 45 degree rotation, EP flags, control pets and pet action cancel on. In addition to the ones Lee have, I also have aliases for:

plumbbobtoggle off
showHeadlines off (both are v. useful for storytellers)

aptBase/aptSub/dorm specific tools disabled ('cause Maxis and I always disagree on where the doors and windows are supposed to go)

allObjectLights on (turns on lights in build mode)

setQuarterTilePlacement on (only works if you have M&G, but if you do, you can move your objects one quarter of a tile - provided that this is set in the object's OBJD)

motherlode and


#4 09-05-2012 
This is my current Userstartupcheat

The gunmod stuff is new to me, and I'm still testing it out.

Other things I have - I prefer that the pets are able to be stopped, and directed. That the bugs don't die so quickly.

I like shading and bumpmaps.
A party with three people is NOT a party.
And I remember Sims1 TV with great fondness, so I'm not really interested in hearing Sims2 TV. (Crazy man with hammer...tee hee)

Note - if you do use the bugs in jars time decay, it needs to be the last thing in the file or it makes a mess.

# Always on...

boolProp allow45degreeAngleOfRotation true
boolprop ControlPets on
Boolprop petactioncancel true
floatProp tvVolume 0.3
intProp maxNumOfVisitingSims 20

#### GUNMOD RLS 2.3 beta ####
ignoreErrors true
boolProp UseShaders true
boolProp specHighlights true
boolProp floorAndWallNormalMapping true
boolProp bumpMapping true
boolProp skipTangentsInVertexData false #false for bumpmapping!
uintProp optionLightingQuality 3 #These two lines set the lighting option and
uintProp LightingQuality 3 #the lighting level to MAX (as required)
#### END ####

# Cheat Aliases

alias moveon "moveObjects on" "Move Objects On"
alias moveoff "moveObjects off" "Move Objects Off"

alias snapon "boolProp snapObjectsToGrid false" "snap to grid = no"
alias snapoff "boolProp snapObjectsToGrid true" "snap to grid = yes"

alias dormon "boolprop dormspecifictoolsdisabled false" "dorm tools on"
alias dormoff "boolprop dormspecifictoolsdisabled true" "dorm tools off"

alias flooron "boolprop constrainFloorElevation false" "Floors weird"
alias flooroff "boolprop constrainFloorElevation true" "Floors normal"

alias teston "boolprop testingcheatsenabled true" "Debug on"
alias testoff "boolprop testingcheatsenabled false" "Debug off"

alias puppyon "boolprop DisablePuppyKittenAging true"
alias puppyoff "boolprop DisablePuppyKittenAging false"

alias lotdorm "changelot_zoning dorm"
alias lotcomm "changelot_zoning community"
alias lotsec "changelot_zoning secretsociety"
alias lotres "changelot_zoning residential"
alias lotgreek "changelot_zoning greek"


bugJarTimeDecay off

#5 09-05-2012 
Ooh, I'm going to have to add tv volume one! Smile I don't always play with the sound on, but when I do, I don't want everything to be drowned out by the tv.

#6 09-05-2012 
Mine is an odd beast... works well for me, though...

If anyone has any questions about what some of it does, please shoot me (a question, I mean).

alias aptb "boolProp aptBaseSpecificToolsDisabled false"
alias aptb- "boolProp aptBaseSpecificToolsDisabled true"
alias apts "boolprop aptSublotSpecificToolsDisabled false"
alias apts- "boolprop aptSublotSpecificToolsDisabled true"
alias dorm "boolprop dormSpecificToolsDisabled false"
alias dorm- "boolprop dormSpecificToolsDisabled true"
alias party "intProp maxNumOfVisitingSims 50"
alias ? help
alias c "boolprop constrainFloorElevation false"
alias c- "boolprop constrainFloorElevation true"
alias f familyFunds
alias m "moveObjects on"
alias m- "moveObjects off"
alias p1 "boolprop ControlPets true"
alias p1- "boolprop ControlPets false"
alias p2 "boolprop petActionCancel true"
alias p2- "boolprop petActionCancel false"
alias p3 "boolprop petsfreewill false"
alias p3- "boolprop petsfreewill true"
alias q "setquartertileplacement on"
alias q- "setquartertileplacement off"
alias r "boolprop allow45degreeangleofrotation true"
alias r- "boolprop allow45degreeangleofrotation false"
alias s "boolProp snapObjectsToGrid false"
alias s- "boolProp snapObjectsToGrid true"
alias t "boolprop testingCheatsEnabled true"
alias t- "boolprop testingCheatsEnabled false"
alias x expand
boolprop ShowCatalogEPFlags true
boolprop ShowLotPackageFilename true
floatprop tvVolume 0.3
uintProp maxTotalSims 100
uintProp maxTotalHumans 100
uintProp maxTotalPets 99

#7 09-05-2012 
Hey BO - what does the r t do? also expand (that's the r and t on the separate lines)

I am going to add the Show Lot package, and Show Catalog EPFlags to mine now - they sound useful!

#8 09-05-2012 
As you can see in the list of alias definitions:

r means - "boolprop allow45degreeangleofrotation true"
t means - "boolprop testingcheatsenabled true"

YES, that's right: directly after defining an alias, you can also immediately USE that alias in the same file! So I play with testingcheats and 45 degree rotation switched on by default.

If for whatever reason, they get in the way, I can easily switch them off with r- and t- Smile

"expand" expands the cheat console (one line, originally) into a multi-line window, so the information listed by ? and help can be browsed. The second "expand" undoes this change.

celebkiriedhel;12467 Wrote:I am going to add the Show Lot package, and Show Catalog EPFlags to mine now - they sound useful!

Yes, they are: the ShowLotPackage thingy tells you the filename of the lot that your pointer hovers over in neighborhood view, so you know which file to edit (useful when editing stuff with some of Mootilda's tools such as lotexpander and others).
CatalogEPFlags helps sort out to which expansion pack buy items in the catalog belong to. Very practical tools, both of them.

#9 09-05-2012 
Er..nothing? I don't have one and wouldn't know what to put in one. The only cheats I use regularly are moveobjects and setquartertileplacement. Then again, I don't play often and am trying to get away from having to use moveobjects at all. Of course, that only works for stuff I make- I add the BHAV whenever I can. Smile Anything else I might want to use would be used once in a blue moon or is something I can set in an object. (Like keep buying- which you set in the OBJD.)

Having the lights on in build mode sounds interesting though. If I understood that one correctly.

#10 09-05-2012 
mustluvcatz;12470 Wrote:Of course, that only works for stuff I make- I add the BHAV whenever I can. Smile

"The BHAV" being... WHAT exactly???


Sorry, that is a members only option