BO - Immunity Controller
  
  
						
				
	
	
		
		
	
	
	
				 
	
			
			
	
			
				
					
		
				
					
    
		
			
	
			
            
		
        
			
				
				
			
        
			
		
		
    
		
			
				
				
			
        
			
		
		
    
		
			
	
			
            
		
        
			
				
				
			
        
			
		
		
			
	
		
	
		Do *you* think:
So here's an alternative to Maxis' idea of sickness. With this file in your mods folder, Servos and Dead sims will NOT get sick, ever. (They both did, originally!)
And Zombies, Vampires, Werewolves, Plantsims and Witches will also be immune, but if you want any of those latter groups to still be able to get sick, you can make it happen. Just open the package in SimPE, and alter the relevant line in the BCON to read 0 in stead of 1.
That's all there is to it!
Update, April 11th, 2012: Two major failures fixed:
The second fix does pose a bit of a snag, though: there are now TWO BCONs, which BOTH must be altered, if you want a certain type of sim to still get sick.
Update, April 12th, 2012: And again, a major fail fixed: Testing the wrong variable will not cause the mod to work very well. Re-download is required. Sorry about that.
NEW: Now also (separately) available - Allergy Controller. Does for allergies what the Immunity Controller does for sickness, and also prevents hoverbots (even custom ones as available at SimWardrobe, for example) from sneezing. Allergy Controller has its own BCON to configure allergies for your sims.
Happy, germ-free simming!
	
	
	- Servos should be able to catch a cold? I don't!
 - sickness should affect Dead sims? I don't!
 - it's silly for Plantsims to be infected with Poison Ivy? I do!
 - Vampires ought to be immune? So do I!
 
So here's an alternative to Maxis' idea of sickness. With this file in your mods folder, Servos and Dead sims will NOT get sick, ever. (They both did, originally!)
And Zombies, Vampires, Werewolves, Plantsims and Witches will also be immune, but if you want any of those latter groups to still be able to get sick, you can make it happen. Just open the package in SimPE, and alter the relevant line in the BCON to read 0 in stead of 1.
That's all there is to it!
Update, April 11th, 2012: Two major failures fixed:
- I failed to include a test for the presence of AL or M&G, and as a result of which errors would occur. FIXED.
 - Disease marker tiles would STILL affect sims that should NOT get sick. FIXED.
 
The second fix does pose a bit of a snag, though: there are now TWO BCONs, which BOTH must be altered, if you want a certain type of sim to still get sick.
Update, April 12th, 2012: And again, a major fail fixed: Testing the wrong variable will not cause the mod to work very well. Re-download is required. Sorry about that.
NEW: Now also (separately) available - Allergy Controller. Does for allergies what the Immunity Controller does for sickness, and also prevents hoverbots (even custom ones as available at SimWardrobe, for example) from sneezing. Allergy Controller has its own BCON to configure allergies for your sims.
Happy, germ-free simming!
Download link
			
Filesize 738 bytes |
File Name BO - Immunity Controller.zip | # of Downloads 2,728
File Updated 12-04-2012
Filesize 706 bytes | File Name BO - Allergy Controller.zip | # of Downloads 1,976
 
  
			
		
		File Updated 12-04-2012
Filesize 706 bytes | File Name BO - Allergy Controller.zip | # of Downloads 1,976
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Comments
				
            
                
#9
         
            
            
                23-05-2012         
            
        
        
				I have Cyjon's FasterDiseaseProcessing, I see no reason for a conflict, but if it does, I will let you know.
			
			
        
            
                
#11
         
            
            
                25-09-2012         
            
        
        
        
				I love this idea!  Just out of curiosity ... is it possible to make a mod whereby a sim would become immune to disease once they'd had it and recovered?  I'm thinking specifically of the flu, which once my sims catch they never seem to get rid of, just keep passing it back and forth ... very annoying.  Of course, I doubt it to be possible--just a passing fancy .... 
			
			
        
			
			
        
            
                
#12
         
            
            
                26-09-2012         
            
        
        
				There might be a chance that this *could* be done... But I think it *will* be a bitch to code.
			
			
        
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