My sims 2 game crashes after a few sim days
#21 08-09-2023 
@BoilingOil I ended up with 18912 mb it was only then the game started to stop crashing

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#22 08-09-2023 
YAY!!! I'm so glad it works now! Heart
Have fun with it Wink

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#23 09-09-2023 
I'm glad your game now runs, but...
(08-09-2023 09:18 PM)Inessa Wrote:  I ended up with 18912 mb it was only then the game started to stop crashing
What? Are you sure there is no typo in that? You really have your texture memory set to 18.912 MB? That is more than your System memory and the dedicated texture memory of both your video cards combined! With that configuration, the game should not even START anymore.

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#24 09-09-2023 
@BoilingOil I understand the confusion, but i think its because i have the virtual memomy set between 15000-30000, the highest i could put the texture memomry was around the 30000ish so i think thats why.

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#25 09-09-2023 
And you didn't think 4096 MB texture memory was good enough for your system?
Sorry, that was a stupid question, because apparently you did not. Have fun!

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#26 09-09-2023 
@BoilingOil Haha, no worries there are no stupid questions only stupid answers. But i actulley did try to have it set to 4096 at one point (i proberly should have mentioned that earlier the texture memory was changed alot duing the testing ranging from 1000-18000), but the game would still crash, even when i went with the recommed amount of texture memomry for my system- hence the ridiculous high number i had to set it to. I know its proberly not the best idea, but thats what i have to work with for now.

So to answer your question i would have stuck with 4096-5071 MB texture memory if the game stopped crashing, but like i said i did not. It only started to collaborate with me after i set the texture memory to 10000+, but i am no expert in this field, so if you have any suggestion on how i can keep the texture-memory around 4096 and still avoid crashing please tell me.
(This post was last modified: 09-09-2023 04:48 PM by Inessa.)

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