• simfantastic2's Wooden Snack Closet edited
  • Uploader:
sims2 #1
This is an edited version of Simfantastic2's Wooden Snack Closet.
The closet has been edited to now be truly compatible with all game configurations.

And some other changes were made to it...
  • The price has been adjusted to no longer be a cheat: the original could be bought for 500, and sold the next day for 600. This one costs 400, and depreciates properly.
  • Room score has been corrected: default maxis fridges of such low prices don't have a room score, so custom ones shouldn't have them either.

That's the AllGames version.

But there's a second version (v2) to which some more changes were made, to make it more fitting for a medieval game setting:
  • This fridge does NOT accept food baskets, only fresh produce and fish!
  • Since glass wasn't as readily available then, all bottle interactions have been disabled.
  • The "play" option has been disabled. Food storage wasn't meant to play with!

Note: As I stated above, this fridge truly is compatible with all game configurations. However, since version 2 ONLY accepts fresh produce and fish, it won't be any good unless at least Seasons is installed.
Also note: Both these edited versions still uses the same GUID as Simfantastic2's original, so you can have only one of the three in your game. The advantage is: any recolours you have for one, will also work for the other Smile (like these and these by Michelle)

Update, June 19, 2011: An AllGames version is now available as well. This one will work exactly like any normal Maxis fridge, regardless what EPs/SPs you have.

Credits: of course, copyright of this fridge belongs to simfantastic2
x 19

I've used quite a few mods by others, thus taking FROM the community. With the work that *I* create, I'm hoping to give something back TO the community.

Do with my work whatever the &#$% you like. If you re-use, edit and republish my work, I consider it a compliment. Especially if you let me know about it, and mention me in the credits.

But, although I would *appreciate* the note and the credits, if you choose to be a dick and act as if YOU created my mods, there's not a whole lot I can do to stop you, so I won't even TRY.

Enjoy.

Screenshots
simfantastic2's Wooden Snack Closet edited Screenshot      
Download link
Filesize 154.88 KB | File Name BO - s2-mike-SnackCloset v2.zip | # of Downloads 651  
Filesize 154.66 KB | File Name BO - s2-mike-SnackCloset (AllGames).zip | # of Downloads 975  
 
Comments
#9 19-06-2011
Regenerating portal page to get this on fresh fish Smile

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#10 19-06-2011
leefish;6001 Wrote:Thats interesting - on the adaptation. When I made my IKEA bookshelves I made a base and a free time + version as the interaction table was in the OBJD - and they changed the number of the interaction table, so I could not think of a way round it - do you know a solution for that?

Sorry, no Lee, at least not off-hand. With the Maxis fridges, things are simpler: the TTAB's number never changes, because it's defined in the FridgeGlobals. When an EP adds new interactions, they just add them to the old TTAB.

Some makers of custom objects just track down all the global stuff, and privatise them for the new object. It wastes a lot of space, and stops the object from adapting to other EPs... I kept only the graphics, and simply copied all the other resources from a Maxis fridge onto it, thereby linking it back to the FridgeGlobals. Thus, I reversed the privatising process. THEN, I privately disabled a few things...

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#11 19-06-2011
Oh, I see. Well, its good to know that I was not totally offbase with the bookshelves.

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#12 19-06-2011
Lee, you did the best you could within the limits set by Maxis. The Global TTAB trick was used for most functional objects, but they often strayed from that concept as well. The most complex objects that truly always follow the pattern, are the Fridges and the Bookcases.

But I will look into it further, because I never took a very deep look into non-functional objects (less interesting from a BHAV-modding point of view). Maybe it's still possible to have just one bookshelf that adapts to the player's game config.

0

Sorry, that is a members only option