Possibility of Shiny/Reflective Face Paint/Mask?
#11 18-05-2017 
Hmmm ok I obviously lack explaining skills Tongue my husband tells me that too.

ok I decided to play with it.

this is the face paint (vampire) I have NO idea, since I am not using your textures, if this will work for you in any way, shape or form but I did manage to add reflectivity to the txmt and solidified the texture (the alpha) but then I lightened it, with a very pale silver, then brightened it. and then raised reflectivity etc.

You can let me know if it is on the right track.


adding in game shots
(This post was last modified: 18-05-2017 08:32 PM by gayars.)

#12 19-05-2017 
I don't see reflectivity on the face paints, all I see are shadows from the lighting. Is it possible to find some scrap texture and use it as the face paint? I think it would look more apparent than a plain color fill. What I'm seeing from the images are the same issues I had initially. It's not like a glass shining, for instance.
(This post was last modified: 19-05-2017 02:18 AM by d_dgjdhh.)

#13 19-05-2017 
right... I mean it looks shinier than it did comparatively speaking, but there is still a matte finish and that is with a reflection cube! I was looking at the raincoat outfit as it has a reflective texture that goes over it as well. I wonder if we could apply a reflective texture to the face paint, like the raincoat has. I wondered too, if adding sparkly texture over the top would make it look more reflective. I will try again this evening and see if adding an actual sparkly sequiny type texture over it would help.

ok I was doing some quick editing and did something where it no longer shows up...

So working from a sparkly one this time, to see if a sparkly one helps.
(This post was last modified: 19-05-2017 10:32 PM by gayars.)


Sorry, that is a members only option